09-21-2019, 09:50 PM | #1 |
Join Date: Nov 2008
Location: Yukon, OK
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Strategic ER
So I have wanted to build an Energy Reserve that acts more like Threshold Magery in that it has a good sized cap but recovers slower. The limitations for recovering 1/day or 1/hour did not get me the feel I was looking for.
Strategic ER 50 points You have an Energy Reserve that has a high capacity but recovers much slower than the standard Energy Reserve. The ER holds 30 energy and recovers 8 per day.New Enhancements: Increased Cap +6, +10%; and Increased Recovery 2, +10%. New Limitations: Reduced Cap -6, -10% (Max 5 levels); and Reduced Recovery -2, -10% (Max 5 levels). Other optional modifiers: From GURPS Horror Corrupting, -20%; from GURPS Power (p. 119) Abilities only, -10%; One Power, -50%; and Stunts only, -10%. Also Backlash Note: The new limitation values mach up with the suggested version for Magery under Threshold Magic! EDIT: To be clear, this ability does not allow the borrowing of energy such as can be done with Threshold Magery. I am considering that option as a +300% enhancement, similar to Super Effort and the highest level of Cosmic. The above ability is just an ER but has different scaling in how it recovers energy. I go over some of my math in my blog post here. Scroll down to the heading "The Strategic Option" in that post to see it. Examples of customization... Demonic Reserve that can be accessed anywhere but only recharges in hell, and even then it takes awhile. Statistics: Strategic ER (Reduced Recovery -8, -50%; Increased Recovery +2 (Only in Hell, -50%) +5%) [18]. My math might be off on that Accessibility that partially limits the enhancement, its late but I wanted to offer an example of some things this might do better than a standard Energy Reserve. ER would have to have the Accessibility on slow Recovery to be similar.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries Last edited by Refplace; 09-24-2019 at 12:57 AM. |
09-23-2019, 01:16 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Strategic ER
So a bunch of views but no comments. Is this too complicated? Not the kind o thing people are interested in? Or so perfect that it requires no feedback (I doubt the latter)?
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09-23-2019, 01:24 PM | #3 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Strategic ER
The way you've written it up is a bit confusing. This provides the tally system, but not Magery AFAICS, yet it talks about Magery.
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09-23-2019, 01:52 PM | #4 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Strategic ER
Quote:
Aftermath for physical stress, Backlash, Corruption and Attracts threats for other sources - like Horror campaigns.
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09-23-2019, 03:51 PM | #5 | |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: Strategic ER
Quote:
My second is to ask "can we build this using modified vanilla ER instead of a block advantage, for double-checking?". ER 30 is [90]. Now normally, ER recovers vastly faster than a threshold; the default of "8 per day" can also be viewed as "1 per 3 hours" with an adjusted schedule. Looking at p. 119 of GURPS Powers, we have "Slow Recharge" at -20% for "1 per hour", or -60% for "1 per 24 hours". That suggests that recovering 8 ER per day should be around a -25% or -30% limitation, for a cost of around [65] — [50] is a bit cheap. However, that ignores the benefits and drawbacks of being able to exceed your threshold! I would say that the benefits at their worst break even with the drawbacks; with that, [50] is definitely too cheap. For my own games, I might initially price it the same as regular ER per level and give it a default recovery equal to 25% the threshold; buy that up or down as a ±20% modifier on ER per ±25% to the recovery rate — but I'd want to playtest the heck out of that. |
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09-23-2019, 04:40 PM | #6 | ||
Join Date: Nov 2008
Location: Yukon, OK
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Re: Strategic ER
Quote:
In this blog post I go over various ways I looked at the math (near the bottom). Quote:
Unless your building in the ability to go over Tally it gives far less available energy for the same cost since normal Recovery is 1 per 10 minutes. ER 144 recovers fully each day so you would need four times that (ER 576) before normal ER is better. Thanks guys, now were having a conversation and evaluating it which is what I wanted.
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09-23-2019, 08:15 PM | #7 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: Strategic ER
I assumed that the ability for your Tally to exceed your Threshold is inherent to the ability. If it's not, then it's no different from an Energy Reserve with an intermediate, batched Slow Recharge, and should be priced accordingly — call it -35%, since the "lump-sum" recovery can be strategically limiting and also because you can also just call it [2/level].
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09-24-2019, 12:02 AM | #8 |
Join Date: Aug 2018
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Re: Strategic ER
Is there some more unique name to use for this so it's clear it's using Threshold? Like "Threshold Reserve" or "Tally Reserve" ?
Balance-wise I'm kind of wondering how we might perhaps need to change the Tally system (balance-wise) if we were to used the slow-FP-recovery rules Doug Cole made in Last Gasp. |
09-24-2019, 12:28 AM | #9 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Strategic ER
Quote:
The 50 point base cost can be tweaked with several modifiers to customize it. My goal wasn't just to put a point total on Threshold Magery but to come up with a more generic advantage that could model a variety of concepts. I think adding the ability to borrow FP like Threshold Magery would be with a high level enhancement. Say +300% Cosmic.
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09-24-2019, 09:21 AM | #10 | |
Join Date: Nov 2016
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Re: Strategic ER
Quote:
On the other hand, I would limit the recharge trough accessibility to make the advantage even cheaper.
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