04-13-2016, 01:20 AM | #1 | |
Join Date: Jul 2006
Location: Oxford, UK
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Animal Traps
I'm trying to find stats for bear traps, large and small but I am not finding anything in Low Tech or via Google. All the traps seem to be cages, pitfalls and snares. Does anyone know if one of the books has some stats on them?
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04-13-2016, 06:35 AM | #2 |
Join Date: Sep 2004
Location: Canada
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Re: Animal Traps
Dungeon Fantasy 1: Adventurers, page 26.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
04-13-2016, 07:06 AM | #3 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Animal Traps
High Tech, p. 58.
ETA: The traps in Adventurers look like they're based on the ones from High Tech, so either book should work for you.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
04-13-2016, 08:04 AM | #4 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Animal Traps
That's what I would have gone to. What we think of as "traps" mostly depend on fairly high-grade steel that was either unavailable, or prohibitively expensive, at the TLs in Low-Tech.
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Bill Stoddard I don't think we're in Oz any more. |
04-13-2016, 08:39 AM | #5 |
Join Date: Aug 2007
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Re: Animal Traps
Yes, large and powerful springs and well fitted jaws. Industrial revolution stuff especially at friendly prices.
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Fred Brackin |
04-13-2016, 08:52 AM | #6 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Animal Traps
Of course, in a fantasy world, an artificer might be able to create such things, perhaps as magical devices or works of magically aided craft. You might use essential metal, for example.
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Bill Stoddard I don't think we're in Oz any more. |
04-13-2016, 09:12 AM | #7 |
Join Date: Aug 2007
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Re: Animal Traps
However, they'd be a rich person's toys and not be used by economically marginal types collecting furs in the wilderness.
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Fred Brackin |
04-13-2016, 09:34 AM | #8 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Animal Traps
Collecting rare and magical animal parts, or ensnaring monsters, might justify the expense. Or the same methods might be used for man-traps.
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Bill Stoddard I don't think we're in Oz any more. |
04-13-2016, 09:45 AM | #9 |
Join Date: Sep 2004
Location: Canada
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Re: Animal Traps
I wrote up the traps from DF1 in the same structure as the Its a Trap! article here:
http://ottgaming.grimoire.ca/User:Je...me_GURPS_Traps
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
04-13-2016, 08:52 PM | #10 | |
Join Date: Jul 2006
Location: Oxford, UK
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Re: Animal Traps
I don't know how I missed it in DF: 1 and I didn't even think to look in HT. Thank you all.
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