05-11-2012, 08:40 AM | #1 |
Join Date: Aug 2007
Location: Rochester, MN
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[Thaum.] Perks per magical "style."
Hi,
The general set up I have for my magic system is that: 1) Mages have access to a general, limited "Mage Power" (Magic as Powers). 2) Mages also have access to Standard Spell Magic. 3) Most SSM magic will be learned through Magical Styles. In Thaumatology: Magical Styles, mages can buy 1 perk per 20 points in spells plus 1 style perks per 10 points in style spells. I have a couple of questions. 1) Does Magic as Powers have a similar guideline for number of perks a mage can learn? 2) Do points spent in Magic as Powers count as points toward buying perks? 3) How hard and fast is the rule for number of perks? What is the rational behind it? Could a Rule Excemption perk be purchased to bypass this rule? Thank you, Jerander. |
05-11-2012, 08:55 AM | #2 | |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: [Thaum.] Perks per magical "style."
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2. See (1), but generally the conversion of existing Spell Skills and Spell Powers are much more costly in terms of points than skills! 3. The number is consistent with that for Martial Arts Styles and Perks, and seems like a resonable balance. As a GM you could amend the limit as you wish. Finally NO, I don't think allowing a Rule Exemption Perk to bypass this limt is remotely sensible. |
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05-11-2012, 08:59 AM | #3 | |
Join Date: Jun 2006
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Re: [Thaum.] Perks per magical "style."
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I personally think all the only so many perks per number of points in related stuff rules are nonsense and ignore them. Nothing has blown up, though I do ban a few perks I think are abusive, set prerequisites for some of them, and occasionally say no to totally ridiculous character designs. Not that I've ever had anybody try to convince me it makes sense to have 100 perks but no skills or anything, but if somebody did.... Charging a Rules Exemption for each one amounts to doubling the cost, which shouldn't break anything either.
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05-11-2012, 09:51 AM | #4 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Thaum.] Perks per magical "style."
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Note that one is coming out soon. Thaumatology for Chinese magic as powers. I find it unlikely that you would need to buy more then the standard guideline for perks with a Powers based system. However as your allowing regular magic access too then as GM if you think more should be allowed its your game. The limit is just a guideline, but one that was play tested. |
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05-11-2012, 10:04 AM | #5 | ||
Join Date: Aug 2007
Location: Rochester, MN
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Re: [Thaum.] Perks per magical "style."
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Is there a balance issue involved? Too many perks unbalancing in some way? Thank you, Jerander. |
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05-11-2012, 10:28 AM | #6 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Thaum.] Perks per magical "style."
On this a powers build tends to be point heavy compared to magery plus skills.
Points on magery and IQ dont count toward the perk cap but points spent on powers in a powers based setting would so your likely to have a higher cap. Quote:
It has never been a problem in my games but I can at least see how it could be. |
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05-11-2012, 04:12 PM | #7 |
Join Date: Sep 2004
Location: Canada
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Re: [Thaum.] Perks per magical "style."
One of the reasons for limiting perks is otherwise you can have just waaaaaaay too much stuff to remember. Theoretically a 150 point character could have 150 points of perks, not counting points from disadvantages. Thats a lot of (small) rules interacting.
Obviously that's a degenerate case, but the existence of degenerate cases is why lines get drawn :)
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05-11-2012, 08:14 PM | #9 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Thaum.] Perks per magical "style."
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05-11-2012, 08:17 PM | #10 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [Thaum.] Perks per magical "style."
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