04-23-2005, 09:33 AM | #21 | |
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Join Date: Feb 2005
Location: Candyland
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Re: Have you played in the Mad Lands?
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04-23-2005, 09:37 AM | #22 | |
Join Date: Aug 2004
Location: Olathe, KS
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Re: Have you played in the Mad Lands?
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Bob Gilson Mib#3477 Formally Bobzilla GURPS Checker for Prime Directive |
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04-23-2005, 01:26 PM | #23 |
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Join Date: Aug 2004
Location: Frozen Wastelands of NH
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Re: Have you played in the Mad Lands?
If he's not in MadLands, he was certainly on the cover of Roleplayer...
http://www.sjgames.com/gurps/Rolepla...ontents30.html
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--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) |
04-23-2005, 07:37 PM | #24 | |
Join Date: Aug 2004
Location: Olathe, KS
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Re: Have you played in the Mad Lands?
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Bob Gilson Mib#3477 Formally Bobzilla GURPS Checker for Prime Directive |
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04-24-2005, 05:32 AM | #25 |
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Re: Have you played in the Mad Lands?
Ahhhh, gotcha. I'd managed to misparse the question or something.
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--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) |
04-24-2005, 05:50 AM | #26 | |
Join Date: Aug 2004
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Re: Have you played in the Mad Lands?
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04-24-2005, 07:47 AM | #27 | |
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: Have you played in the Mad Lands?
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In CoC, you play characters who try to explore the unknown horrors, while in Midnight, you try to fight enemy armies whose members might be individually weaker than you, but who outnumber you by vast margins. In the Mad Lands, you try your best to stay away from the horrors at all time, thanks to strong cultural taboos. I prefer running either of the first ones to running Midnight, since PCs in these tend to be more proactive (and they tend to be more individualistic than Mad Lands PCs, too). Still, I won't sell my copy of Fantasy II - it is still a well-crafted and inspiring setting, even though it is not my cup of tea.
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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04-25-2005, 07:17 AM | #28 |
Join Date: Aug 2004
Location: Detroit, MI
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Re: Have you played in the Mad Lands?
So Fantasy II has nothing to do with Yrth? I never got into Fantasy/Yrth/Banestorm beyond skimming a friends copy and just assumed Fantasy II was just detailing a section of the setting.
Ripping off Winnie the Pooh as insane gods does make it sound like it would be an interesting read even if the consensus is that it's not worth a campaign. I might have to look for it now, thanks ;) |
04-25-2005, 02:49 PM | #29 | |
Join Date: Aug 2004
Location: Saint Louis or thereabouts
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Re: Have you played in the Mad Lands?
Thanks to everyone for their explanations about the Pooh connection.
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Essentially you've got a low-tech setting without PC magic. The Madlanders are a very primitive bunch - IIRC they haven't even achieved a Bronze Age level of technology. Also, they regard shamans as persons to be feared and avoided (and rightly so in this particular setting). The deal-breaker for me was the fact that all the Madlander characters begin to look very much the same - i.e., another fisherman, hunter, ho-hum, etc. Anyone "unusual" is to be shunned by the rest - they're obviously up to no good ;) So if your players can handle a game without phat lewt, fwackoom, and sparkly gear, you might check into it. This thread makes me wish I hadn't thrown my copy out . . .
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Professional soldiers are predictable, but the world is full of amateurs. - from Murphy's Laws of Combat Last edited by Saint; 04-25-2005 at 02:58 PM. |
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04-25-2005, 03:56 PM | #30 |
Join Date: Apr 2005
Location: Chicago IL
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Re: Have you played in the Mad Lands?
Since the book is mentoned by name in Infinate Worlds, perhaps we'll see it come back into print. While The setting is depressing and nihilistic, I can still see some good adventuring potential, as a group of players slowly turn from hunster and fishermen into 'madmen,' shunned by the fillages as they go forth to find some solution do better their lives and improve the world, (Are the gods truly crazy, or are they simply misunderstood, seeking something from the people that the villagers don't know how to give? Can the gods be killed or tricked into rampaging in other areas, bringing a lasting or brief peace to the village?) Every tyrant in history has been overthrown, and the modern tyrants will be removed from power sooner or later. Does this mean that tyranny is at an end? By no means, there will always be another tyrant springing up to make live miserable, but no tyrany has proven to be eternal. And the concept of gods dying isn't symply an expansion of 'all tyrants must be deposed,' it's a story as old as the Vikings, who feared Ragnarok, 'the death of the gods,' and the Egyptions, who had murder and ressurection in their pantheon.
The darker the cloud, the brighter the silver lining. |
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