12-16-2010, 09:09 AM | #11 | |||
Join Date: Jan 2009
|
Re: [Spaceships] Choosing Combat Scale and Turn Length
vicky_molokh,
Quote:
And if you have enough thrust (and fuel to waste) to get an acceleration bonus... Then you can break from Hugging at will, I think. Quote:
Quote:
(As in SS: "if you succeeded dy 10+...")
__________________
GURPS' advocate. |
|||
12-16-2010, 09:12 AM | #12 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: [Spaceships] Choosing Combat Scale and Turn Length
Quote:
For all I can tell, it depends on whether this is a Quick Contest or a Simple Roll. |
|
12-16-2010, 09:32 AM | #13 | ||
Join Date: Jan 2009
|
Re: [Spaceships] Choosing Combat Scale and Turn Length
Quote:
Quote:
__________________
GURPS' advocate. |
||
12-16-2010, 09:42 AM | #14 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: [Spaceships] Choosing Combat Scale and Turn Length
Quote:
|
|
12-16-2010, 12:35 PM | #15 | |
Join Date: Nov 2008
Location: Florida
|
Re: [Spaceships] Choosing Combat Scale and Turn Length
Quote:
-------- If you want the 10+ margin of success to be easier, allow it to be gained cummulatively over multiple turns against non-maneuvering ships. |
|
Tags |
combat, spaceships |
|
|