04-03-2022, 06:50 AM | #21 |
Join Date: Aug 2004
Location: Pacheco, California
|
Re: Weapon Expertise: +1 per die of damage
The big reason is to up the advantage of ST, so perhaps do that directly.
Reduce the advantage of a defend by one die for each multiple of ST the attacker has over the defender. So if the attacker has double the defender's ST then ordinary defends are useless and more advanced defend options are down one die. Four hex dragon claw attack vs ST 9 Master Fencer doing a super defend which is usually 6 dice, but is now reduced two dice (for 3x ST) to a roll on four dice of DX 13 base, minus 2 DX for the talent is an 11 or less.
__________________
-HJC |
04-03-2022, 09:06 AM | #22 | |
Join Date: Jun 2018
Location: Durham, NC
|
Re: Weapon Expertise: +1 per die of damage
Quote:
Balance issues will be the only concern. I mentioned a balance issue between weapons of same ST. For the defensive change, there is a game effect problem in some situations it will remove defending altogether as an option. For these you may want to tweak your rules... if it does not make it even more complex. For example, for the offense bonus instead make it based on ST instead of based on weapon. Say for every full 12 ST a character has, they get an additional +1. Or at set ST clip levels (+0 below ST 12, ST 12 +1, ST 15 +2). This will benefit the fighter for having the ST (with the right weapon type) even if it is under ST for him. So, even more of a pay-off. Maybe your idea is better. Just throwing out ideas. For the defensive bonus tweak, put a minimum of 4 dice on a defend. This way the defend option never just goes away. Good luck. |
|
04-03-2022, 03:04 PM | #24 |
Join Date: Jun 2018
Location: Durham, NC
|
Re: Weapon Expertise: +1 per die of damage
|
04-03-2022, 03:51 PM | #26 |
Join Date: Jun 2018
Location: Durham, NC
|
Re: Weapon Expertise: +1 per die of damage
|
04-03-2022, 06:02 PM | #27 | |
Join Date: Jun 2008
Location: Boston area
|
Re: Weapon Expertise: +1 per die of damage
Quote:
Ignoring the probability (which is nearly 1 here) that the dagger is a dagger-staff with an attack as a free action, all I see is a stalemate, not a victory. Of course, the dagger-staff wielding acrobatic goblin might also be a dagger expert, too, so at some point he might feel confident to take a stab or two. |
|
04-03-2022, 07:10 PM | #28 | |
Join Date: Dec 2021
Location: Indiana
|
Re: Weapon Expertise: +1 per die of damage
Quote:
|
|
04-04-2022, 05:58 AM | #29 |
Join Date: Aug 2004
Location: Pacheco, California
|
Re: Weapon Expertise: +1 per die of damage
Surely you've brought enough goblins to engage the dragons and giants.
In that case whichever one is attacked defends and the rest attack. ("we're delaying our actions in order to determine which one us slowbro will claw at.")
__________________
-HJC |
04-04-2022, 06:44 AM | #30 | |
Join Date: Jun 2008
Location: Boston area
|
Re: Weapon Expertise: +1 per die of damage
Quote:
Now, you could just say that the figure with lowest adjDX can't wait and see, which would prevent any stalemate. Thus, if A is fastest and B slowest, then in effect, B must decide first, followed by either X or A (and if A still wants to wait, then X is second). That's one solution. At present, I have a houserule that if X can ask A if he's defending and if so, he can attack B. He can ask just one figure, so if C and D are also in the mix, after asking A, he must commit to attacking B, C or D (who may then Defend). Once A answers the question, if he said he's defending then he is. In this way, up to two attackers may waste their action on Defend (for one, I guess it's not a waste). |
|
Thread Tools | |
Display Modes | |
|
|