08-29-2016, 08:32 AM | #41 | |
Join Date: Jul 2009
Location: Oklahoma City
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Re: Rapid Fire bonus and Rcl
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I suppose high-Rcl weapons penalize themselves already with Min-ST, so the cap probably isn't necessary.
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08-29-2016, 08:37 AM | #42 |
Join Date: Sep 2014
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Re: Rapid Fire bonus and Rcl
M14, FN FAL and G3 all have MinST 10. Which means average adult man can shoot full-auto without penalties.
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08-29-2016, 09:09 AM | #43 |
Join Date: Nov 2011
Location: Seattle, WA
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Re: Rapid Fire bonus and Rcl
Is your point that increasing Rcl isn't enough of a penalty for "uncontrollable" firearms? There's a significant difference between Rcl 2 and Rcl 3 after all in terms of "rounds on target."
I'm not sure the current rules don't cover what you want: between higher MinST and Rcl, what else is needed?
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08-29-2016, 09:12 AM | #44 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Rapid Fire bonus and Rcl
Quote:
But YMMV, of course. I've used it in my own games and it works very well for personal-scale weapons.
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08-29-2016, 09:17 AM | #45 |
Join Date: Jul 2009
Location: Oklahoma City
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Re: Rapid Fire bonus and Rcl
After the coffee has kicked in a bit…
The bonus to hit for "volume of fire" is based (according to whatever maths) on the number of individual projectiles passing through the target area, not the (in)accuracy of the delivery system—based on the usual treatment of area/suppression fire in the rules. For the autofire bonus to change, it would have to be so uncontrollable that it can't be entirely brought to bear on a single hex, which might be true at 700m in a 7.62mm v 5.56mm contest, but at 20m, there won't be any appreciable difference. I think the controllability problem between those cartridges as described, which you're attempting to compensate for, will generally fall below the resolution of the GURPS system.
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08-29-2016, 09:23 AM | #46 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Rapid Fire bonus and Rcl
The only places it might break noticibly are for area targets (which AFAICT there still isn't a good rule for) and extreme skill (which the Minute-of-Angle rule in Tactical Shooting fixes).
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08-29-2016, 02:15 PM | #47 | |
Join Date: Sep 2014
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Re: Rapid Fire bonus and Rcl
Quote:
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08-29-2016, 02:27 PM | #48 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Rapid Fire bonus and Rcl
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08-29-2016, 02:44 PM | #49 | |
Join Date: Jul 2008
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Re: Rapid Fire bonus and Rcl
Quote:
(Whether a tighter fire pattern actually increases your chance to hit once depends, but a fire pattern shaped by, say, a gun bucking upwards under recoil is unlikely to be helpful.)
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08-29-2016, 02:45 PM | #50 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Rapid Fire bonus and Rcl
Isn't high recoil and tight groups generally mutually exclusive?
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guns, high-tech |
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