06-03-2016, 08:40 PM | #1 |
Join Date: May 2016
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Dungeon Fantasy Q: Deafness and Blindness
Afflicting a character with some inconvenience can really alter a battle in spectacular ways. A paladin in plate may find it hard to hit a witch after being hit with an Itch spell!
And of course there are more dangerous, long term afflictions, such as flashes of light causing blindness, or thunderclaps causing deafness. Is it fair to allow a universal rule of "this isn't permanent" and leave it be? |
06-03-2016, 08:43 PM | #2 |
Join Date: Jul 2008
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Re: Dungeon Fantasy Q: Deafness and Blindness
That would be a big benefit to PCs relative to following rules as written when they imply permanent effects. Remember that healing magic means that permanent bodily harm generally isn't that permanent.
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06-03-2016, 09:09 PM | #3 |
Join Date: May 2016
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Re: Dungeon Fantasy Q: Deafness and Blindness
But not every healer has Restoration--it's a Very Hard spell, and costs 15 FP!
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06-03-2016, 10:05 PM | #4 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Dungeon Fantasy Q: Deafness and Blindness
Here's a post to look at and consider: http://forums.sjgames.com/showpost.p...56&postcount=5
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06-03-2016, 10:32 PM | #5 | |
Join Date: Jul 2008
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Re: Dungeon Fantasy Q: Deafness and Blindness
Quote:
(If you don't have anything, you might be able to cast it anyway by overdrawing your FP, though I don't remember what exactly the rules on that are.)
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06-04-2016, 01:38 AM | #6 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Dungeon Fantasy Q: Deafness and Blindness
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06-04-2016, 02:33 AM | #7 |
Join Date: Jul 2008
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Re: Dungeon Fantasy Q: Deafness and Blindness
That's what I thought it was...that's fairly tolerable, as long as you don't have to draw more than a couple HP. Not ideal, but it would usually work if you couldn't spare the power item points and had to do it.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
06-04-2016, 08:04 AM | #8 |
Join Date: Dec 2006
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Re: Dungeon Fantasy Q: Deafness and Blindness
As well, almost any effect that COULD be permanent is an HT save. Df adventurers generally have good HT scores so permanent crippling should be rare.
As mentioned they party healer really should have; Lesser healing Major healing Great healing Restoration They should also be starting a game with a 10+ point power item, so they can do a few restorations before having to do anything as scary as spending hp. |
Tags |
blindness, deafness, help me out here, temporary |
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