11-12-2017, 02:13 PM | #31 |
Join Date: Dec 2007
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Re: Changing History
Nothing too dramatic for the echo. But shift enough echoes and the reality they are echoing will be moved. They act as "anchors" holding it in position and cut the anchors and in theory Homeline itself could be moved to some remote quantum. This would of course cut it off from all of it's trade operations and colonies. The short term economic impact would be serious for Homeline but nothing it couldn't recover, provided it wasn't flung somewhere really dangerous. The colonies however are too young to really be self-sufficient. They'd probably fall into a dark age from which they might not recover.
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11-13-2017, 08:29 AM | #32 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Changing History
Quote:
This involves admitting that these people are real people. And that there are not "Countless" echos known to infinity. The name is a little grandiose. They know of around one thousand worlds. Actually, in campaigns page 526 they list off how many known worlds are on each quantum, and the list totals to 841, including 140 worlds out of projector reach in centrum territory. New worlds can be discovered, but the worlds aren't countless, and changing a future as a humanitarian effort is not "pointless". Yes, this may fall under "satisfying megalomania". But there is a difference between "I shall twist this world to my will!" and "I'm going save millions of lives!"
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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11-13-2017, 08:41 AM | #33 | |
Join Date: Aug 2004
Location: traveller
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Re: Changing History
Quote:
Also, consider: what if this had already happened to an earlier time-travelling civilization? What would the ruins look like? |
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11-13-2017, 08:42 AM | #34 | |
Join Date: Dec 2006
Location: Meifumado
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Re: Changing History
Quote:
I'm not sure about there not being countless worlds though. I think the book states in a few places that there are an unlimited number, and this would be deliberate on the writer's part to give GM's leeway to invent any number of worlds they like for their purposes.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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11-13-2017, 09:11 AM | #35 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Changing History
Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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11-13-2017, 01:06 PM | #36 | |
Join Date: Dec 2007
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Re: Changing History
Quote:
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11-13-2017, 01:33 PM | #37 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Changing History
Quote:
Also there's no reason to do this on an echo abs every reason not to. You could have a legal nonprofit NGO that does this on parallels instead with none of the risks. |
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