Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 04-04-2012, 08:55 PM   #1
Dark Knight Renee
 
Join Date: Sep 2009
Default Ultra-Tech Armor Climate Control

I'm bit baffled by the Ultra-Tech armor in general, doubly so since I've been trying to cobble together a custom armor design that's not just tailored Ballistic armor. My current question, however, relates to just the very beginning of the Armor section (p. 171) where it describes various forms of threat protection. As far as I can tell, these features ONLY exist in the pre-designed armors, the modification of which is difficult and inflexible at best. I've been struggling to reverse-engineer a rough set of values for them, but so far it hasn't been working.

My questions: How much do these things cost, how much do they weigh, how much battery power do they use? In particular, I'm looking at climate control, but everything listed under threat protection has the same lack of info.
Dark Knight Renee is offline   Reply With Quote
Old 04-04-2012, 09:08 PM   #2
Langy
 
Join Date: May 2008
Location: CA
Default Re: Ultra-Tech Armor Climate Control

Climate control is probably mostly negligable - a pound or two at most, and possibly a few hundred bucks. There are near-future/current plans for body armor with that feature, and I think they were looking at a 2 pound climate control system, though I don't remember exactly what this was or how realistic it was to put together.
Langy is offline   Reply With Quote
Old 04-04-2012, 09:11 PM   #3
DemiBenson
 
Join Date: Aug 2007
Location: Boston, Hub of the Universe!
Default Re: Ultra-Tech Armor Climate Control

Quote:
Originally Posted by Dark Knight Renee View Post
I'm bit baffled by the Ultra-Tech armor in general, doubly so since I've been trying to cobble together a custom armor design that's not just tailored Ballistic armor. My current question, however, relates to just the very beginning of the Armor section (p. 171) where it describes various forms of threat protection. As far as I can tell, these features ONLY exist in the pre-designed armors, the modification of which is difficult and inflexible at best. I've been struggling to reverse-engineer a rough set of values for them, but so far it hasn't been working.

My questions: How much do these things cost, how much do they weigh, how much battery power do they use? In particular, I'm looking at climate control, but everything listed under threat protection has the same lack of info.
You are not the only person to have wondered.

In the past I have used the stats for a dry-suit as a rough estimate of a climate control + a toughened suit.
__________________
Demi Benson
DemiBenson is offline   Reply With Quote
Old 04-04-2012, 09:52 PM   #4
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default Re: Ultra-Tech Armor Climate Control

Quote:
Originally Posted by Langy View Post
Climate control is probably mostly negligable - a pound or two at most, and possibly a few hundred bucks. There are near-future/current plans for body armor with that feature, and I think they were looking at a 2 pound climate control system, though I don't remember exactly what this was or how realistic it was to put together.
1-2 lbs for what kind of climate control? I'm concerned that we're dealing with unstated assumptions here.
Peter Knutsen is offline   Reply With Quote
Old 04-04-2012, 11:17 PM   #5
Tzeentch
 
Tzeentch's Avatar
 
Join Date: Aug 2004
Default Re: Ultra-Tech Armor Climate Control

Quote:
Originally Posted by Dark Knight Renee View Post
My questions: How much do these things cost, how much do they weigh, how much battery power do they use? In particular, I'm looking at climate control, but everything listed under threat protection has the same lack of info.
-- You're probably not going to get battery life. It's going to be rather negligable though, especially with a combination of passive and active systems.

-- p. B426 does say "Full-coverage armor at TL9+ is climate-controlled. This counts as a cooling system, and negates the penalties for hot weather." This is basically the guideline that Ultra-Tech follows. 'Design system' elements are something that was stripped from the UT draft during the total rewrite following playtest. The draft numbers were basically $50, 0.5 lb. per level of Temperature Tolerance with a power consumption of 5 watts per level. These numbers were drawn from some published stats for personal microclimate systems designed for either FELIN or (what was then called) Land Warrior, I don't recall exactly - it's from some Jane's article.

-- A lot of UT armor has climate control. This includes the Desert Environmental Suit (p. UT177), Drysuit (p. UT177), Heatsuit (p. UT177), Expedition Suit (p. UT177), Tacsuits (p. UT178), Skinsuit (p. UT178), Vacc Suit (p. UT179), Space Biosuit (p. UT179), all Sealed Combat Armor (p. UT179), Combat Walkers and Powered Combat Armor (pp. UT183-185),

-- For non full-coverage armor you're sort of on your own as far as stats. But do keep in mind the High-Tech moisture-wicking undershirts (p. HT64) before deciding if your system actually provides Temperature Tolerance.
Tzeentch is offline   Reply With Quote
Old 04-04-2012, 11:22 PM   #6
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Ultra-Tech Armor Climate Control

Low temperature climate control can have almost arbitrarily low power; your body produces around 100W at low activity levels, several times that when active, so it's just a matter of controlling the rate at which heat leaks out (at low tech levels, this is accomplished by adding or removing layers; at high tech levels I can visualize things like smart insulation that can alter its thermal conductivity). High temperature is tougher, with hard armor you need a method of heat transfer through the armor, and beyond a certain point you need air conditioning capable of dealing with a few hundred watts.
Anthony is offline   Reply With Quote
Old 04-05-2012, 08:34 PM   #7
Dark Knight Renee
 
Join Date: Sep 2009
Default Re: Ultra-Tech Armor Climate Control

Quote:
Originally Posted by Tzeentch View Post
-- You're probably not going to get battery life. It's going to be rather negligable though, especially with a combination of passive and active systems.
... Then what's the C/12 hr. battery life on the TL9 Tacsuit for? It can't be for the biomedical sensors, they could get 12 hours out of 2AA. Plus, the other suits with climate control beyond basic insulation also eat a lot of power.

Quote:
The draft numbers were basically $50, 0.5 lb. per level of Temperature Tolerance with a power consumption of 5 watts per level.
Wouldn't this result in the Desert Environment Suit weighing close to 30 lbs? Or am I misunderstanding how that works?

Last edited by Dark Knight Renee; 04-05-2012 at 10:13 PM. Reason: Noticed something else
Dark Knight Renee is offline   Reply With Quote
Old 04-05-2012, 10:15 PM   #8
Tzeentch
 
Tzeentch's Avatar
 
Join Date: Aug 2004
Default Re: Ultra-Tech Armor Climate Control

Quote:
Originally Posted by Dark Knight Renee View Post
... Then what's the C/12 hr. battery life on the TL9 Tacsuit for? It can't be for the biomedical sensors, they could get 12 hours out of 2AA. Plus, the other suits with climate control beyond basic insulation also eat a lot of power.
-- The base power consumption was pulled out a hat and then a +50% endurance applied each TL.
Tzeentch is offline   Reply With Quote
Old 04-05-2012, 10:53 PM   #9
Dark Knight Renee
 
Join Date: Sep 2009
Default Re: Ultra-Tech Armor Climate Control

... It feels like a LOT of things were pulled out of a hat. *sigh*


Since it looks like I'm going to have to pull something out of my own hat, here's my best shot. Does it look right?

Sealing & Climate Control (TL9)
This can be added to any full suit of armor not already possessing climate control and sealing capability (eg. Ballistic Armor). NBC Suit skill is used to get in or out of the suit quickly or gauge its state of repair, but the suit does not limit DX. It provides a climate control system, which does the poorly-specified climate control stuff mentioned in the Basic Set (B285, B426, & B434). With an air mask or combat infantry helmet, the suit is sealed and provides full climate control (-50° F to 120°F). $1,000, 2 lbs.


Not sure what battery life to attach. The Tacsuit uses C/24 hr., but the Desert Environment Suit manages to run on C/1 wk, despite having just as much climate control as the Tacsuit PLUS the waste-water recycling.

Last edited by Dark Knight Renee; 04-05-2012 at 11:02 PM.
Dark Knight Renee is offline   Reply With Quote
Old 04-06-2012, 11:44 PM   #10
starslayer
 
Join Date: Dec 2006
Default Re: Ultra-Tech Armor Climate Control

Here is the thing- Climate control is really really experimental on the experimental suits being developed today (so doubly experimental), some systems use fans and batteries, some systems use passive bladders in the boots to cycle water or other coolant, some systems use heat piping and have no moving parts.

What is evident though is that any armor that provides more protection then the current vest+ceramic plate setup, or that provides full body protection (including face) will NEED climate control- because if you cover everything, nothing 'breathes' and people heat up fast.

I would say that any suit listing climate control as part of it's feature set NEEDS it, and thus the very short run times; the system has got to be running while your inside it, or your going to find yourself in a sweaty terrible oven (and suffer appropriate FP penalties). A suit that would otherwise not need climate control, but gets it added will only need to turn on that climate control when the wearer is doing something to produce extra body heat, or be in a very hostile environment.

So I would go with:
1- If the suit NEEDS climate control; it gets life like the tacsuit, 24hrs/C.
2- If the suit does not need climate control, it gets life like the desert environmental suit 1 wk/C
starslayer is offline   Reply With Quote
Reply

Tags
armor, climate control, threat protection, ultra-tech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:46 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.