07-17-2018, 03:28 PM | #41 |
Join Date: Dec 2017
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Re: Main-Gauche
There isn't a meaningful argument about what HEMA is: It's an acronym for specific organizations that you can join, pay dues to, and that sanction clubs and run events. A good comparison between armored cage cage fighting and HEMA might be between rugby and the NFL: rugby is a sport that looks kind of like football, but there is nothing you can do on a rugby pitch that will make you an employee of an NFL team. The guys doing MMA cage fights in plate armor are not part of the HEMA scene; as far as I know, there is little or no overlap between the groups. There are a lot of SCA people in HEMA, and the start of some SCA groups adopting HEMA sport combat practices. But even there they are different organizations doing different things.
Last edited by larsdangly; 07-17-2018 at 03:57 PM. |
07-17-2018, 03:47 PM | #42 | ||
Join Date: May 2018
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Re: Main-Gauche
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07-17-2018, 03:54 PM | #43 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Main-Gauche
Quote:
https://gamingballistic.com/2014/09/...s-gets-it-rig/
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07-17-2018, 04:20 PM | #44 | |
Join Date: Jul 2018
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Re: Main-Gauche
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It seems necessary to also clarify that a main-gauche dagger can be used in a second, off-hand attack at -4 DX to both the main-hand and off-hand attack rolls, but then it may not be used to block any hits of damage on that turn. Spiked small shields (i.e., bucklers) are also possible. They function as small shields unless used in an off-hand attack at the same -4 DX penalties to both attack rolls as described for a main-gauche. When used as a weapon, they inflict 1d-2 damage (one less than a dagger) and do not block any hits. Two Weapons Talent would eliminate the DX penalty to the main-hand attack but the off-hand attack is still at -4 DX with a main-gauche or spiked shield. When using a normal-sized, one-handed melee weapon larger than a dagger in the off-hand, this Talent allows for the off-hand weapon to stop 2 hits of damage (but not from Missile Attacks). A main-gauche or spiked small shield still only stops 1 hit (though the shield would affect Missile Attacks). Using two full-sized weapons and parrying with both while making NO attacks can block 4 hits, but if a main-gauche or spiked shield is used as the off-hand weapon, then they only block 3 hits total. Missile Attacks are only affected if the off-hand weapon is a spiked small shield, but the shield still only blocks 1 hit from such attacks, not 3 or 4. NOTE: Remember that already having a dagger in hand is an advantage in HTH combat. Two-weapon fighters are able to focus on gaining specific advantages by wielding either two normal weapons, a normal weapon and a main-gauche dagger, or a normal weapon and a spiked small shield.
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"What you don't know can't hurt y ... OUCH!" Last edited by flankspeed; 07-17-2018 at 04:40 PM. |
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07-17-2018, 04:43 PM | #45 | |
Join Date: May 2010
Location: Alsea, OR
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Re: Main-Gauche
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10-08-2019, 09:28 PM | #46 |
Join Date: Dec 2018
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Re: Main-Gauche
My question about the MG is this. Why would anyone take a MG Iver a dagger if the dagger does 1d+2 in HTH combat, while the. MG still just does 1d-1 damage in the same situation? Also while the dagger still apparently has the same parrying capabilities as the MG. Or did I miss something? I have only gone through the basic melee rule book. So idk if anything is revised in ITL...
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10-08-2019, 09:29 PM | #47 |
Join Date: Dec 2018
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Re: Main-Gauche
*over a dagger
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10-08-2019, 09:31 PM | #48 |
Join Date: Dec 2018
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Re: Main-Gauche
Especially if characters are assumed to have a dagger by default in the first place?
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10-08-2019, 10:08 PM | #49 |
Join Date: Dec 2018
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Re: Main-Gauche
Also, there was a mention of there being a -2 to the users dx when using a MG. But I don't see that in the book anywhere, the the -4 to dx when using it in your off hand. Nor do I see anything about -dx for using any weapon. Just for armor and shields. Am I missing something?
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10-08-2019, 10:44 PM | #50 |
Join Date: Dec 2017
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Re: Main-Gauche
Re. main-gauche vs. dagger; for most users (barring people with specialized talents the MG provides a point of protection (like a small shield) whereas the dagger does not.
Re. the -2 DX penalty rule, that was in the original Melee edition. It was edited out in the Legacy edition. I don't have all the details in front of me at the moment, but I believe there are actually 4 different 'official' treatments of the main gauche floating around: original Melee, original Advanced Melee, LE Melee and LE ITL. I'm pretty sure no two of these are exactly the same. Plus the LE version seems to have a typo in all representations of the main gauche in the weapon tables. So, basically, good luck! |
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