10-27-2020, 05:13 PM | #1 |
Join Date: Aug 2004
Location: Seattle, WA USA
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Spirits and Mute (Substantial Only)
I'm trying to fine-tune my dark fantasy game, and want to give Spirit templates the Mute (Substantial Only) disadvantage, but provide the exceptions of Channeling, Medium, and most importantly, allow the Spirit to talk to someone in their dreams, who must then use the Dreaming skill to remember the communication. Mute (Substantial Only) is pretty obvious, and I suppose that Channeling and Medium provide their own exceptions as that is the nature of those advantages. Should I bother with finding a point cost for the dreaming mitigation, or is that a reasonable special effect of the dream state? What would be a fair cost if I were best advised to figure one out?
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10-27-2020, 06:53 PM | #2 |
Join Date: Feb 2016
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Re: Spirits and Mute (Substantial Only)
Mute (Accessibility, Conscious Targets Only, -10%; Substantial Only, -10%) [-20] would probably allow for communication with dreamers (it would also allow the spirit to whisper in the ears of sleeping people).
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10-27-2020, 07:30 PM | #3 |
Join Date: Aug 2004
Location: Seattle, WA USA
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Re: Spirits and Mute (Substantial Only)
Yeah, that seems workable. As a Perk, Autotrance is probably too cheap to allow to substitute for being asleep (since that would be worth the same cost as Medium, Requires a Dreaming roll -10%), but I could probably extend it to someone in a deep trance from the use of Hypnosis or the Technicians of the Sacred methods—again, requiring a Dreaming roll (defaults to Will-6) to recall and report accurately, or perhaps a Fortune Telling (Dream Interpretation) from someone else instead can help tease out the details; Technicians of the Sacred also suggests a guide's Religious Ritual skill as helping frame an entheogenic experience so perhaps that could be used for this purpose as well, though I'm inclined against that.
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10-27-2020, 09:05 PM | #4 |
Join Date: Feb 2016
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Re: Spirits and Mute (Substantial Only)
I wonder what would be in effect of a spirit whispering to the sleeping?
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10-27-2020, 09:20 PM | #5 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Spirits and Mute (Substantial Only)
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Minimal but might help shape the dream.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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10-27-2020, 10:24 PM | #6 |
Join Date: Aug 2004
Location: Seattle, WA USA
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Re: Spirits and Mute (Substantial Only)
I guess I don't understand what you are advocating. Do you think that Autotrance should be allowed to substitute for being asleep for the purposes of spirit communication under these conditions, and if so why do you think that it is substantially different and more limited than Medium (Requires a Dreaming skill roll -10%) [9]? If not, could you rephrase your suggestion because I don't seem to be able to parse it? Or is there a third option that I am not seeing?
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10-27-2020, 10:56 PM | #7 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Spirits and Mute (Substantial Only)
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Pretty much it being directed, so does your version not work against sleepers using the Dreaming skill? Medium only while sleeping I'd rate higher than -10% by the way, at least -20% but likely higher. Its -70% on Precognition for instance (Psionic Powers, p. 39). The perk in this case lets you duplicate a standard function (sleep) that costs no points by taking a minute. Compare to Deep Sleeper perk, no time specified but has fewer benefits. Autotrance gives that +2 for instance. Medium allows you to sense nearby spirits, so even if your asleep you could detect and possibly wake up to a spirit hovering over you. You can also call spirits to you, no distance is given in any currently published book that I am aware of. However he perceive and communicate is strongly implied to be a yard in GURPS Powers, p. 60. I think the calling to you is farther than that and generally use earshot modified in certain situations. So even if you limited it to sleeping you would be able to call a spirit to you, either unconsciously or using Dreaming skill.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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10-27-2020, 11:05 PM | #8 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Spirits and Mute (Substantial Only)
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10-28-2020, 07:18 AM | #9 | ||||||
Join Date: Aug 2018
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Re: Spirits and Mute (Substantial Only)
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As for Medium, I think the whole reason B68 would bother to mention "communicate with" / "speak with" would be to offset stuff like Mute spirits. P60 under alternatives "None of these traits lets you speak with spirits." Could be wrong but 'with' sounds 2-way, if it was 1-way (spirit hears you, you don't hear them) I would expect that to be "speak TO". The spirit template on B263 didn't have Deaf or Mute so there wasn't any clear target for that ability, the big draw was the ability for them to hear you from far off (not really sure what the range on that is) so they could travel to you. Quote:
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Sometimes when people talk to you you won't wake up, but maybe it gets into your dream somehow, but you'd need Dreaming skill to remember it. This might be moreso when the person is talking to you with something other than external sound, because that would seem more like the dream than hearing sound. Quote:
I think you're still technically 'conscious' while sleeping, but Illusion prices "Only on sleeping subjects, -20%;" so it's an even bigger discount. If you want "I can only talk to insubstantial subjects or sleeping substantial subjects" that would be: Not Mute (Either/Or Limitations -10%) [30] using 0.2x0.5=0.1 (I'm pricing "Not Substantial" as -50% based on the 50% difference between Affects Substantial +20% and Insubstantial Only -30%)Substantial Only was meant for advantages like Invisibility, being applied as a mitigator to a disadvantage like Mute as Fantasy did (H78 also did w/ Cannot Speak for ghosts, and H79 for Poltergeist) goes against PU8p6's guidelines of limiting a "counter" like "No Deafness". We can see why when doing an either/or limitations: this reduces the discount, which makes you save more points (character value goes down) even though you are adding capability to the character. Quote:
1 yard does seem right to actually hear the spirit though, because P60 says you need another advantage to see spirits more than 1 yard away, and the Visual enhancement says "see spirits while communicating" (no range limit mentioned) ergo "in your presence" must mean "within 1 yard" for hearing spirits (same range as for Manifestation to make them visible to others) Last edited by Plane; 10-28-2020 at 07:28 AM. |
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10-28-2020, 03:02 PM | #10 | |||
Join Date: Aug 2004
Location: Seattle, WA USA
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Re: Spirits and Mute (Substantial Only)
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