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Old 10-29-2020, 06:52 AM   #71
Phil Masters
 
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Join Date: Aug 2004
Location: U.K.
Default Re: New perks

Convincing Polymath: The character can land jobs without having any points in some or all of the prerequisite skills, provided that their default in those skills meets the job requirements.

(Obviously only really useful for someone with very high stats who wants to pick up a lot of different short-term jobs. But I just like the idea of a Reed Richards type who walks into almost any job without actual experience. "Accountancy is just adding up numbers - how hard can it be? And what's so hard about medicine anyway?" Combine it with Boss Charmer for a really annoying character.)
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Old 10-29-2020, 11:36 AM   #72
Anders
 
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Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: New perks

Zeno's paradox
Prerequisite: Must be a turtle


This perk allows a turtle to maintain his distance to Achilles (and only Achilles) when engaged in a foot race.
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Old 10-29-2020, 11:46 AM   #73
Polkageist
 
Join Date: Sep 2007
Default Re: New perks

Highdentification - You are able to identify the amount and type of any drug that is introduced into your body.
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Old 10-29-2020, 09:37 PM   #74
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: New perks

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Originally Posted by Polkageist View Post
Highdentification - You are able to identify the amount and type of any drug that is introduced into your body.
I love the idea of this as a perk, but I also think it's actually pretty strong and would be more expensive when built as (I think) Detect: Drug with Reflexive and Sense-Based: Touch or Blood Agent. Being able to know right away that a drug is in your system is awesome for being able to neutralize it before it starts affecting you.
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While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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Old 10-30-2020, 05:57 AM   #75
Gumby Bush
 
Join Date: Oct 2010
Location: FL
Default Re: New perks

Highdentification:
This sounds to me like it is detecting an occasional category:
Detect (Drugs; Reflexive +40%; Blood Agent -40%; Internal x1/5) [2];

Specializing it to a particular kind of drug would make it a rare category with the same modifiers and thus a perk. Thus:

Highdentification (specialty):
Pick a drug. You are able to identify the amount and type of this drug when it is introduced into your body. You may pick from stimulants, depressants, hallucinogens, or whatever else the GM deems appropriate.
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Old 10-30-2020, 11:07 AM   #76
Flyndaran
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: New perks

I think it makes sense to limit it to recreational drugs. While still a large list, it would limit the, too useful in my opinion, ability to recognize most poisonings.
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Old 10-30-2020, 11:19 AM   #77
Polkageist
 
Join Date: Sep 2007
Default Re: New perks

I was gonna put a rarity limitation on it, but it got too wordy. Specializing is perfect, and can be tuned to be (un)useful. Recreational drug specialty could be really useful in a modern game, poisons in a fantasy... it could be something goofy like industrial chemicals for playing Erin Brockovitch what licks her evidence.
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Old 10-30-2020, 12:51 PM   #78
Polkageist
 
Join Date: Sep 2007
Default Re: New perks

Supertypist: You can accurately type on any keyboard or input device in any condition. Upside-down, blindfolded, one-handed (or footed), etc. If you can reach the keys with some part of your body or small tool you're directly controlling, you can type on it at normal speed and accuracy. You must still obey all the rules for the interface. For example, touch screens still need to be touched by a finger or capacitive stylus.
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Old 10-30-2020, 04:44 PM   #79
Plane
 
Join Date: Aug 2018
Default Re: New perks

Standard Operation Procedure: put clothes back on before switching off invisibility

Outfit Snatcher: wherever you left a specific suit of clothes when you turned insubstantial / invisible, they re-appear on you when you turn visible/substantial again, securing your modesty

Latter is cheaper than Snatcher (Specialized: Clothing I own -80%) [16] even as an Alternate Ability (1/5 = 4 points) but I figure it's fair because you're not just limiting yourself to clothing you own, but clothing you were wearing at the time you changed form.

Comparable to "Supersuit" perk from Supers except you don't have it with you while in the altered form, so you're unmodest/unprotected THEN, just not when you change back. The benefit is that your supersuit can't be damaged/stolen during that time, and you could have someone mending it in the meanwhile as you're walking through walls.
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Old 10-30-2020, 04:51 PM   #80
Flyndaran
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Location: Forest Grove, Beaverton, Oregon
Default Re: New perks

Quote:
Originally Posted by Polkageist View Post
Supertypist: You can accurately type on any keyboard or input device in any condition. Upside-down, blindfolded, one-handed (or footed), etc. If you can reach the keys with some part of your body or small tool you're directly controlling, you can type on it at normal speed and accuracy. You must still obey all the rules for the interface. For example, touch screens still need to be touched by a finger or capacitive stylus.
I've never seen a single one of the Mission Impossible movies, but I dare you to tell me that isn't one of the scenes. Ha.
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