01-25-2019, 03:04 PM | #1 |
Join Date: Jan 2019
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Jumping off a car
Hello, one of my PC thinks to make a car bomb attack to an enemy installation driving at full speed toward the roadblock and jumping off the car after setting off the fuze.
How do you suggest to solve this action, in particular regarding the jump and its possible consequences? Thank you!! |
01-25-2019, 03:36 PM | #2 | |
Join Date: Jun 2006
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Re: Jumping off a car
Quote:
Presumably he'd like to have a way to make that safer. A slightly more complex method would be to treat it like a fall of speed (mph)^2/21.3 yards, and allow you make an Acrobatics roll to reduce your "falling" distance by 5 yards. Not quite equivalently but probably close enough and much simpler, just allow an Acrobatics roll to shave 10 mph (or 5 hexes/turn) off the collision speed for any collision. I might even consider making that a generic rule now that I think about it.
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01-25-2019, 07:35 PM | #3 |
Join Date: Sep 2007
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Re: Jumping off a car
I'd think it'd be in the Action! line somewhere. Anything in 5, Dictionary of Danger (the new one)? Exploits (2) has theft, chases, and car bombs, but I don't see anything specifically about jumping from a moving vehicle.
Ramming a vehicle through a gate/door can presumably be handled by the Basic collision rules, or in this case explosion rules, but there's still the question of accuracy. It could be treated like a "thrown" weapon attack. But Driving skill after you've left the car, or that's good enough to have aimed it properly (cleverly taking into account the slopes of terrain and such for high BAD, naturally). Traps? Mechanic (Auto) to MacGyver the steering, or install an actual remote control? |
01-25-2019, 07:44 PM | #4 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Jumping off a car
I like it myself, imagine someone crazy enough to buy it as a Technique!
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01-26-2019, 02:49 AM | #5 |
Join Date: Jan 2019
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Re: Jumping off a car
I really like your suggestions, exspecially the one of using the car as a thrown weapon via the driving skill!
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01-26-2019, 05:23 AM | #6 |
Join Date: Oct 2013
Location: Mülheim an der Ruhr
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Re: Jumping off a car
what about some motoGP accidents were the pilot hit the ground and slide on the floor to get up like nothing happened? they are travelling with a good speed, move 33 or so (120 km/h) but isn't a full stop in one second, they roll over and the suit gets all the abrasive damage
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01-26-2019, 06:01 AM | #7 |
Join Date: Oct 2004
Location: The former Chochenyo territory
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Re: Jumping off a car
The Roll With Blow technique from Martial Arts seems appropriate here, allowing an Acrobatics-2 roll for half damage (and double knockback as they bounce to a stop).
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