06-14-2018, 01:11 AM | #21 |
Join Date: May 2018
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Re: Kickstarter!
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06-14-2018, 02:00 AM | #22 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Kickstarter!
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06-14-2018, 09:50 AM | #23 | |
Join Date: Feb 2018
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Re: Kickstarter!
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Noise, multi dice crits, DX adjustments for cover, movement in terrain, weights of things, etc., and on and on. And on the player side the basics of attacks based on strength, weapons, armor, etc. easily read. |
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06-14-2018, 03:45 PM | #24 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: Kickstarter!
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Although, if the economics aren't there, I really like the customizable GM screens. SJG could just provide inserts for them. Examples: https://www.amazon.com/Stratagem-Mas...M+screen&psc=1 https://www.amazon.com/Hexers-Game-M...ords=GM+screen https://www.amazon.com/Savage-Worlds...ords=GM+screen |
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06-14-2018, 04:00 PM | #25 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: Kickstarter!
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Definitely need a compilation of DX adjustments. Thief abilities (for normals, thieves and master theives) maybe? Ex: Pick normal lock: Thief 3/DX Master Thief 2/DX Non-Thief 6/DX Takes 1 minute Harder locks add dice (double for non-thief) Pick Pockets Thief 3/DX (2/DX if distraction arranged) Master Thief 2/DX (1/DX if distraction arranged) Non-Thief 5/DX A one panel summary of spell costs and types would be nice too. Ex: Image IQ 8 (t) 1 ST Fireball IQ 11 (m) 1d/ST Etc. A reformatted weapons/armor chart to fit on a single panel would be useful to new players and GMs (I imagine most of us memorized them decades ago). |
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06-15-2018, 10:06 AM | #26 |
Join Date: Jun 2018
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Re: Kickstarter!
Sorry if this has been asked and answered elsewhere.
Just how different from the original TFT materials will the new Legacy edition be? Will this be primarily a fine tuning to fix inconsistencies, or will there be some new material or new take on some of the mechanics? I still have all of my original materials and still used them from time to time, so I am just curious for a comparison. Thanks. |
06-15-2018, 11:01 AM | #27 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: Kickstarter!
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It will not be a completely new game packaged as TFT however. |
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06-15-2018, 11:58 AM | #28 | |
Join Date: Nov 2010
Location: Arizona
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Re: Kickstarter!
Returning to the question of the GM screen, I'm strongly in favor of it -- the original had tons of useful info that saves me lots of time during the game, as well as stuff the players could use on their side of the screen. It was a good thing to have.
Though I agree that if Steve just provided printable insert PDFs for the panels, that would be fine for me personally -- I have one of the plastic folders for that sort of thing (that I picked up in another Kickstarter -- I think it was Barrowmaze), and I'm pretty happy with it. Plus, since it has insert pockets on the player's side (intended, no doubt, for evocative art) I would be able to put a lot of player info on that side! Quote:
Last edited by JLV; 06-15-2018 at 12:02 PM. |
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06-15-2018, 02:32 PM | #29 |
Join Date: Jun 2018
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Re: Kickstarter!
Thanks for your quick responses. I am glad that the core of the game will remain intact. Also, it will be refreshing to have some tweaks to clean up some of the rules, though the game is simple enough to overlook and adapt anything that does not seem to fit.
I will check out the experience section and throw in my 2 cents, if I have any useful feedback. |
06-15-2018, 05:16 PM | #30 | ||
Join Date: May 2013
Location: Tyler, Texas
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Re: Kickstarter!
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I suspect that Steve had a particular vision for TFT that was largely unrealized by Metagaming; it will be fun to see how he realizes it now. I’m also genuinely interested to see how it does in the modern RPG market. Maybe I’m overly optimistic, but I think it might do very well. Last edited by tbeard1999; 06-15-2018 at 05:21 PM. |
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