07-27-2014, 01:44 PM | #11 |
Join Date: Jul 2008
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Re: [Basic] Advantage of the Week: Absolute Timing/Chronolocation
I'm guessing the intent there is for "mundane" to mean 'not Exotic or Supernatural'.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
07-27-2014, 06:48 PM | #12 |
Join Date: Jun 2010
Location: Dreamland
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Re: [Basic] Advantage of the Week: Absolute Timing/Chronolocation
What's really weird is there is a perk in PU2:Perks that lets you have the equivalent of a wristwatch. It is even folded into the Computer perk in UT. The wording in Perks makes it sounds like Absolute Timing does let you know time to the second. On that note, how much would it be worth to know time down to the smallest unit of time you can conceive of?
EDIT: Nevermind, I can't find that perk now... |
07-28-2014, 04:00 AM | #13 |
Join Date: Oct 2004
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Re: [Basic] Advantage of the Week: Absolute Timing/Chronolocation
Probably Accessory. But that means that your body incorporates the gadget, not that you have the ability without any physical item. Which makes a difference if you are x-rayed, try to pass airport security, are exposed to an EMP, etc.
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07-28-2014, 08:01 AM | #14 |
Join Date: Jul 2008
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Re: [Basic] Advantage of the Week: Absolute Timing/Chronolocation
No, despite the wording, Accessory is used to represent capability equivalent to the gadget, not necessarily literally having the referenced gadget as part of your body. (See for instance the description of Air Jet.)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
07-28-2014, 08:52 AM | #15 | ||
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Advantage of the Week: Absolute Timing/Chronolocation
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Still hoping someone has some in game examples of its use for us to go over. >.>
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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07-28-2014, 07:04 PM | #16 | |
Join Date: Aug 2004
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Re: [Basic] Advantage of the Week: Absolute Timing/Chronolocation
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Yeah, Basic notes that they are not exclusive, but me and the RAW don't always see eye to eye :\ Or is that 'eye to page'? |
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07-28-2014, 07:18 PM | #17 |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Advantage of the Week: Absolute Timing/Chronolocation
Understood; I wasn't sure if there was or was not snark, I just wanted to be clear that this time, the strange wording choices weren't my own but rather were RAW. XD
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
07-28-2014, 10:04 PM | #18 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Advantage of the Week: Absolute Timing/Chronolocation
John McClane isn't a wizard, space alien or superhuman.
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07-29-2014, 07:46 AM | #19 | |
Join Date: Jun 2006
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Re: [Basic] Advantage of the Week: Absolute Timing/Chronolocation
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The abilities of lots of things you could have implanted in your body are fair perks too, but they aren't actually the same perk as Accessory, I think it is used like that mostly to avoid the effort of inventing a new name. You can have stuff implanted as an Accessory in a setting where it exists as a piece of equipment that is absolutely not fairly priced as a perk. And indeed you should pay the cash cost *too*. Certainly if the thing implanted costs more than you could buy after trading a point for cash. Accessory is a perk version of Payload (one object, hard to get in or out, but not as size limited), not a perk version of Gadget.
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07-29-2014, 11:51 AM | #20 | |
Join Date: Oct 2004
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Re: [Basic] Advantage of the Week: Absolute Timing/Chronolocation
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Your body incorporates a tool or other useful gadget (e.g., a siren or a vacuum cleaner) that provides minor, noncombat benefits not otherwise covered by a specific advantage. Power-Ups 2 page 10: Your body incorporates a useful gadget that provides minor benefits not covered by a specific advantage. You might even be an item of the specified type, built on points; e.g., an intelligent magical harp would list Accessory (Harp) among its perks. The following Accessories are usually acceptable, provided that you’re big enough to contain (or be) the item: |
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Tags |
absolute timing, advantage, advantage of the week, aotw, basic, chronolocation, week |
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