08-23-2012, 10:02 AM | #1 |
Join Date: Dec 2007
Location: Brooklyn, NY
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[Powers] Super Luck questions
(1) Is there a way to be "immune" to someone using their Super Luck (with Wishing) on your rolls?
(2) What happens if two characters have Super Luck (with Wishing), and both try to influence the same roll? Just consider it negated and treat as normal? (3) What limitation value seems appropriate if you are unable to use your Super Luck to make your or others' rolls a critical success (only up to normal success) or (with Wishing) others' rolls normal failures but not critical failures?
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-JC |
08-23-2012, 10:15 AM | #2 | |
Join Date: Aug 2007
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Re: [Powers] Super Luck questions
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(2) Last man to use Super Luck wins. There's no real way in Gurps for two people to use Super Luck )or mcu of anything else) absolutely simulataneosly. You can Wait to interrupt soembody else's Turn or use ETS to go first but it's always somebody's Turn and after that it's somebody else's Turn. Player A can flip the lights on during his Turn but then Player B can flip them back off after that.
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Fred Brackin |
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08-23-2012, 10:45 AM | #4 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: [Powers] Super Luck questions
I thought so too, but since it normally doesn't allow a resistance roll, I'm not sure. What would lower levels of Resistant (+3 or +8) do? And how "common" is "Super Luck"?
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That seems reasonable, given how much is potentially lost by being disallowed producing criticals...
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-JC |
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08-23-2012, 10:57 AM | #5 | ||
Join Date: Dec 2007
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Re: [Powers] Super Luck questions
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08-23-2012, 11:01 AM | #6 |
Join Date: Aug 2004
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Re: [Powers] Super Luck questions
It looks something like a limited form of Super Luck to me, only to counter others attempts to change your rolls. It might need Alter Reality. If so, you'd have to heavily discount it to get a reasonable value.
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08-23-2012, 11:57 AM | #7 |
Banned
Join Date: Jul 2012
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Re: [Powers] Super Luck questions
As for who'd go first- does anyone have any other luck based traits? Two guys with super luck battling it out, if one has serendipity I'd give him the edge.
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08-23-2012, 12:13 PM | #8 |
Join Date: Mar 2011
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Re: [Powers] Super Luck questions
Provide a bonus to resistance rolls. I suppose the GM should probably come up with something to replace it like for high pain threshold. (It is resistant to pain +3)
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08-23-2012, 12:18 PM | #9 |
Join Date: Aug 2007
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Re: [Powers] Super Luck questions
Who goes first is determined by the usual rules for whose Turn it is. It is always somebody's Turn even when Waits are invoked but it's never two people';s TYurn at the same time.
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Fred Brackin |
08-23-2012, 12:26 PM | #10 |
Banned
Join Date: Jul 2012
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Re: [Powers] Super Luck questions
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