08-04-2011, 10:09 AM | #11 |
Join Date: Feb 2011
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Re: Explaining the 1 second/turn rationale
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08-04-2011, 10:12 AM | #12 | |
Join Date: Jul 2008
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Re: Explaining the 1 second/turn rationale
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Of course, if the players have enough CP to budget that easily, they could also afford to raise skill a bit, and probably could pull off Dual Weapon Attacks if so inclined. How much armor were you giving the enemies? Mincing people up with dual one-handed weapons can lose a lot of shine against enemies in proper armor. Unless your PCs are also very strong, of course.
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08-04-2011, 10:12 AM | #13 | |
Join Date: Jul 2007
Location: San Antonio, TX
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Re: Explaining the 1 second/turn rationale
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She's like the sunrise Outshines the moon at night Precious like starlight She'll bring in a murderous prize ~Blind Guardian My Writing.com |
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08-04-2011, 10:16 AM | #14 | |
Join Date: Aug 2004
Location: Nashville, TN
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Re: Explaining the 1 second/turn rationale
Quote:
Drop Weapon(s) (Free) -> Fast Draw (Free if successful) -> Fast Draw (Free if successful) - > Attack -> Extra Attack.
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
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08-04-2011, 10:17 AM | #15 | |
Join Date: Jan 2011
Location: Chelyabinsk, Russia
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Re: Explaining the 1 second/turn rationale
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The only abusing over RAW is Fast-Drawing -> Attack -> Drop current weapon -> Fast-Drawing -> Extra Attack (with the same hand). By RAW you don't need Multi-Strike for such attack but by RAI you do. Though you would suffer the penalties to both Fast Draws (see MA for details) as well as penalty for Fast Drawing with non-main hand. Don't forget the penalties for Dual Weapon Attack. So, you only can achieve hit with a lot of points and cinematic traits/skills levels (Extra Attack is nearly cinematic as MA suggests).
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08-04-2011, 10:18 AM | #16 |
Join Date: Aug 2004
Location: Nashville, TN
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Re: Explaining the 1 second/turn rationale
Not the case. The Dual Ready perk allows you to ready two weapons at once, but it says it is largely redundant with Fast Draw. The main application of the perk is allowing you to ready two weapons that can't be fast drawn with a single action. (The example given with the perk is Axe and Pick.)
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
08-04-2011, 10:20 AM | #17 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: Explaining the 1 second/turn rationale
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There are different ways to use the toolkit where you'd end up having very different experiences. I tend to run games with a huge emphasis on non-combat skills. For example, every PC is going to have to spend 1cp on Area Knowledge (Home Town)...then I ask them what sort of trade/job skills they learned growing up...or what skills do they use to make money. Then I ask about hobbies. Then I ask about... Basically, with starting cp of 150, a lack of cinematic advantages, and an emphasis on well rounded PCs...I have rarely had PCs take Extra Attack and Quick Draw for everything...because they just didn't have the points for it. So, in some GURPS games you'll have people fast-drawing and attacking three times. But in others people will have to Evaluate every couple of seconds just to be able to connect their fist to the opponent's jaw. If you don't want such a cinematic feel, adjust which options are available to your PCs. |
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08-04-2011, 10:22 AM | #18 |
Join Date: Aug 2004
Location: Nashville, TN
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Re: Explaining the 1 second/turn rationale
Yeah, I had forgotten that. The rule in Martial Arts (if it is being used) is -2 for attempting a second free action with the same hand. So, if dropping a two-hander (like a bow), you would fast-draw at -2 for the main hand and -6 for the off hand.
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
08-04-2011, 10:24 AM | #19 | |
Join Date: Nov 2009
Location: Oregon
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Re: Explaining the 1 second/turn rationale
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EDIT: Ninja'd >_< |
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08-04-2011, 10:26 AM | #20 |
Join Date: Jul 2007
Location: San Antonio, TX
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Re: Explaining the 1 second/turn rationale
Okay, okay, guys. Sheesh. =p
Well, I learned something. Just goes to show, it's hard to remember everything about GURPS!
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She's like the sunrise Outshines the moon at night Precious like starlight She'll bring in a murderous prize ~Blind Guardian My Writing.com |
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meta game, round, rounds, rules clarification, rules question |
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