07-24-2014, 04:16 AM | #11 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Force Sword Techniques -
None of these would actually work in GURPS RAW, as a force sword takes a full second to coalesce, and all of these techniques rely on an assumption of instantly turning the force blade on or off (Well, most of them)
Flicking a blade on and off in less than a second is actually a very useful technique, but Star Wars doesn't seem to support it, nor does GURPS.
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07-24-2014, 05:09 AM | #12 |
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Location: Indianapolis, IN
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Re: Force Sword Techniques -
Fast Draw doesn't negate that readying time?
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Joseph Paul |
07-24-2014, 05:48 AM | #13 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Force Sword Techniques -
Quote:
-Ready (Draw) -Ready (Activate) -Attack (it takes the full second to fully form) With a fast-draw, you could: -Ready/Activate (Fast-Draw) -Attack (After the full second to activate) Unlike with a sword, you could not: -Ready/Attack (Fast-Draw) And you certainly can't: -Feint-deactivate-attack-activate or -parry-deactivate-counterattack-activate Or whatever else those things are doing. Not RAW.
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07-24-2014, 06:50 AM | #14 |
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Join Date: Oct 2007
Location: Indianapolis, IN
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Re: Force Sword Techniques -
Hmmmm. Easy enough to house rule that out but....Anyone got any thoughts on how to make the on-off-on-gack! attacks work by the rules? An advantage or perk?
As an aside how do hard time limits of equipment interface with ATR?
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Joseph Paul |
07-24-2014, 07:24 AM | #15 |
Doctor of GURPS Ballistics
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Re: Force Sword Techniques -
requires some interpretation, but
Turn of ignition: Reach C Turn after ignition: Reach C, 1 or Reach 1
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07-24-2014, 07:32 AM | #16 | ||
Join Date: Jun 2013
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Re: Force Sword Techniques -
Quote:
Quote:
Of course, I'd argue that Star Wars is a setting where lightsabers are activated instantly and don't take a second to form. In the original trilogy, Obi-Wan seems to activate his weapon and attack pretty much instantly in the cantina (although I may be misremembering that bit), and in the new trilogy Yoda activates his weapon and decapitates two Clone Troopers pretty quickly. Trakata (which would require instant activation) is a fan creation, but if memory serves it was made (semi-)official in the SAGA edition of Star Wars d20. I don't think Star Wars will really lose anything important by leaving out Trakata and sticking with GURPS Force Sword mechanics, however, so it's ultimately up to the GM. |
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07-24-2014, 09:59 AM | #17 | |
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Location: Indianapolis, IN
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Re: Force Sword Techniques -
Quote:
Hmm. Is this predicated on the idea that changing the length of the blade takes no time right down to it being a couple of inches long? Then BAM! full length?
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Joseph Paul |
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07-24-2014, 10:07 AM | #18 |
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Re: Force Sword Techniques -
For purposes of guiding the discussion I need to make it clear that I am not concerned with Star Wars canon but rather with exploring what can be done with lightsaber analogues in GURPS. My personal gaming interests will include run ins with cultures that have used these for a long time and I would like to have a better set of strategies worked out for them. That said what has come from SW is interesting as an example of other peoples design decisions and very welcome.
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Joseph Paul |
07-24-2014, 10:47 AM | #19 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Force Sword Techniques -
If it's a limitation of the equipment then you need better equipment. That's all there is to it.
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07-24-2014, 10:49 AM | #20 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Force Sword Techniques -
+100% cost for " rapid blade coherence?"
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Tags |
combat, force sword, lightsaber, techniques, trakata |
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