07-24-2020, 06:46 AM | #41 |
Join Date: Feb 2007
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Re: Supers Char
what book is the godlike extra effort str in? I don't see it on my char assistant... oh and what page number in the book also if you don't mind please lol <3
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07-24-2020, 06:56 AM | #42 |
Join Date: Oct 2010
Location: earth....I think.
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Re: Supers Char
Powers 4e p.161 at the top.
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07-24-2020, 07:01 AM | #43 | |||||
Join Date: Sep 2004
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Re: Supers Char
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07-24-2020, 10:28 AM | #44 | ||||
Join Date: Oct 2010
Location: earth....I think.
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Re: Supers Char
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You = "I say A cause B" Me = "Huh, didn't know B was there, but I would Rule 0 C" Them = "Reason for B was probably something. I agree with C" You = "It has to be B cause its written there" Me = "Which is why I said Rule 0 C". Quote:
Skill of 15+ reduces that to 0 FP and 0 FP per min to maintain NOT 0 FP and STILL 1 FP per min to maintain OR 0 FP and 0FP for first min then 1 FP thereafter. Quote:
ST is bought down to 6, Super ST is bought at +13. The modifier "Only in metal form" is applied to the enhancement "Super Effort" and not to the ST. ST (A, B) is what you are thinking but: ST (A(B)) is what i made. You can only use the "Super" part in metal form, otherwise its just ST +13. Quote:
"One Power: Only available if you have two or more powers of a given source. Your ER works with just one of your powers." Powers p 7: "A “power” is an exotic or supernatural gift that you can direct in different ways to produce a number of related effects. A good example is Telepathy (see p. B257):..." "Each power has a source: the origin of the energy the wielder manipulates to produce its effects. This is normally chosen from the list under Advantage Origins (see p. B33) – for instance, Telepathy is “psionic” – but the GM is free to invent other sources." So unless the player has multiple powers from different sources, you can't have that. And how many sources and powers are up to the GM. I had to look that up, I never new you could do that, but again, Statement stands. Lifting skill at att+15 means, with a Will of 10, you can take -5 to -10 on the roll, spend that same 10 ER, and have +500% - +1000% increase, for that same +100% you only need to spend 2 ER at -5, or 1 ER at -10. |
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07-24-2020, 12:18 PM | #45 | |||||
Join Date: Sep 2004
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Re: Supers Char
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Edit: I opened a separate thread on this because it seemed worth delving into deeper. There's not a limitation for "ER only used for one ability". The -10% is for either "Only EE and stunts" or "only basic costs" but either work for any ability in that source. Quote:
There are also quite a few drawbacks to this type of EE vs using Super-Effort. It's ok to use on a budget if your lifting needs are high for very short time periods. Last edited by naloth; 07-24-2020 at 12:44 PM. |
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07-24-2020, 01:42 PM | #46 | |||||
Join Date: Oct 2010
Location: earth....I think.
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Re: Supers Char
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Supers p 24 "As described in GURPS Powers, it allows heroes to lift extreme weights." Powers p 58 "Your Lifting ST works as usual except when you use extra effort." Basic p 65 "Add your Lifting ST to your ordinary ST when you determine Basic Lift (p. 15) for the purposes of carrying, lifting, pushing, and pulling." So as long as you can pay the FP cost, your ST changes to the higher value, which increases your encumbrance. Quote:
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EDIT:: I'll post further if need be on the thread you opened about this. |
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07-24-2020, 02:50 PM | #47 | ||||
Join Date: Sep 2004
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Re: Supers Char
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Supers allows 4 different uses for the +300%. The first you've got partial quotes for: Quote:
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In your example, the enhancement does everything it always did and didn't really suffer from the limitation. The enhancement arguably be used as often since it's restricted to a form, but that has nothing to do with any of the functions of the enhancement. Furthermore, if you are being consistent with that philosophy the other enhancement (Cosmic allows ST to take reduced fatigue) should follow the same optional rule and enhance "Super-ST +300%" by +50% since the Cosmic only applies to the Super-ST limitations rather than inherent limitations on ST. Your net would be Super-ST +390% plus Reduced Fatigue +20% (which can apply to all ST uses) for a net +410%. In other cases temporary limitation functions much like a temporary disadvantage. It's limited in scope so it may not be as serious as the original value indicates. That's exactly what is happening here where the Power Modifier isn't a modifier on an ability, isn't limiting ability like it normally would, and actually gives you a bigger discount than if it modified the whole ability. |
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