Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-23-2020, 10:35 AM   #11
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Supernormal Martial Artists [Martial Arts/Supers]

Captain America is a threshold case because of his shield. If you allow supernormals to have supergadgets, then Iron Man is a supernormal. If supernormals are restricted to mundane (and/or superscience) equipment, they can still have higher TL equipment through a combination of Gadgeteer, High TL, Signature Gear, and Wealth.

For example, a supernormal could discover an abandoned alien TL 12^ assault shuttle buried on their family's farm from a battle 10,000 years ago. With TL12^ military equipment, they could justify purchasing High TL+4, high TL skills, Signature Gear, and/or Wealth. With a TL 12 nanosuit, a TL12^ pulsar rifle, and a TL12^ tactical force field, a supernormal could face down a lot of superhuman without any trouble.
AlexanderHowl is offline   Reply With Quote
Old 05-24-2020, 01:51 PM   #12
Mysterious Dark Lord v3.2
 
Mysterious Dark Lord v3.2's Avatar
 
Join Date: Mar 2005
Location: The deep dark haunted woods
Default Re: Supernormal Martial Artists [Martial Arts/Supers]

Ever since watching the Watchmen movie, I had thought of the non-powered heroes as "supernormal" in the sense that unlike normal people, they operated under various cinematic fighting rules, while their opponents were hindered by that "reality" stuff.

Having "supers" (whether they have powers or not) have to have an Unusual Background to use their special rules should do the job.
__________________
"When you talk about damage radius, even atomic weapons pale before that of an unfettered idiot in a position of power."
- Sam Starfall from the webcomic Freefall
Mysterious Dark Lord v3.2 is offline   Reply With Quote
Reply

Tags
supers

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:33 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.