04-12-2017, 10:58 AM | #41 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: The Future of the DFRPG
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For GURPS we have Banestorm, Pax Roma, the Mad Lands, and... none of those really fit DF. |
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04-12-2017, 11:01 AM | #42 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: The Future of the DFRPG
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04-12-2017, 12:29 PM | #43 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: The Future of the DFRPG
As I said earlier. Build the setting as a high level overview and you can then flesh it out with a modular approach, be it modules, race books, dungeons, towns, adventure paths or whatever. A high level overview to spark imagination and provide general guidance but leave room for flexibility as it grows to determine what the audience seems to like.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
04-12-2017, 12:35 PM | #44 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: The Future of the DFRPG
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04-12-2017, 12:35 PM | #45 | |
Join Date: Sep 2004
Location: Canada
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Re: The Future of the DFRPG
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They really were quite painfully railroady.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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04-12-2017, 12:43 PM | #46 |
Join Date: Jan 2015
Location: Madrid, Spain
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Re: The Future of the DFRPG
I will for sure buy a "classic" setting for DFRPF. With "classic" I mean all the troopes related with dungeon fantasy worlds: gods, orcs, evil necromancers, minotaurs, old ruins, more evil wizards, dragons, ... and so on.
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"Imagination is more important than knowledge" Albert Einstein |
04-12-2017, 01:03 PM | #47 |
Join Date: Jul 2014
Location: New Zealand.
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Re: The Future of the DFRPG
I would like a slice of the world add on personally, a bit of dungeon, a dash of culture, a couple of new monsters, maybe a new rule etc. I know that this is very different to the current GURPS structure however.
I have nothing against the current set but I think a suppliment with readability as a higher priority would be best for the target audience.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
04-12-2017, 01:42 PM | #48 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: The Future of the DFRPG
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04-12-2017, 01:51 PM | #49 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: The Future of the DFRPG
What issue?
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
04-12-2017, 01:53 PM | #50 | ||
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: The Future of the DFRPG
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The DFRPG needs to be simple, as it is a subset of a more complex RPG, GURPS. Folks wanting more complexity can add stuff from GURPS. Any material needs to limit itself to glomming off the core box, as few folks playing will ever touch a supplement. |
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