01-11-2015, 04:44 AM | #241 | |
Join Date: May 2005
Location: Lynn, MA
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Re: [RPM] Post your rituals here
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(Refplace is playing that Adept, so it shouldn't be difficult.) |
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01-11-2015, 08:37 AM | #242 |
Join Date: Mar 2006
Location: Iceland*
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Gambler's Bane
How does one go about afflicting fellow gamblers with the inability to tell how much time has passed?
I'm talking about causing individuals with Absolute Timing to lose it and individuals with normal senses of time's passage to require an IQ roll in order not to severely underestimate how long they have been playing cards. The ritual would also induce Euphoria, as the other gamblers become utterly engrossed in the play, but it is straightforward to work out the cost for that. Same for afflicting Compulsive Gambler. What I do not know is how broad a category is it to bestow a penalty on Gambling skill, the aformentioned IQ roll to tell time and noticing or resisting mundane skill use and magical rituals that fall under the Trickster archtype, i.e. skills such as any Games, Hobby, Performance or a social skill used as a distraction, as well as Acting, Fast-Talk, Filch, Pickpocket and Sleight of Hand? The rituals which would be resisted at a penalty would be some Path of Chance and Path of Mind rituals, but no rituals which caused any lasting physical harm* or actually controlled anyone's mind**. I am aiming for a Moderate category, as this is much less broad than all Active Defences, but the other examples for Broad are far less sweeping than that and so this seems equivalent to them. If the intended effect is too much for a Moderate category bonus, how could I narrow down the bestows a bonus category, while remaining true to the concept of the ritual? A Broad category is too expensive, I feel, as this is supposed to be a very quick, subtle and easy preliminary ritual to make it possible for the caster to cheat at cards and/or use the ritual he actually intends to subject his targets to. Also, how would one rate the duration 'until the caster stops playing cards'? It couldn't last any longer than until one or more of the participants made a successful IQ roll with a penalty for Euphoria and any penalty the ritual afflicted beyond that, to realise that he should get going. Major distractions that clearly require a response other than to keep playing*** would also end it. If nothing else, the caster falling asleep would do it. *Beyond slight befuddlement, drowsiness or drunkenness which might persist for a while after the caster leaves. **As opposed to influencing it. ***Anything that would be enough to stop marvellous sex would also cause the other gamblers to stop playing, I should imagine. Generally, being attacked or witnessing a blatant hostile move by the caster would be enough for an average person to snap out of it.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 01-11-2015 at 09:04 AM. |
01-11-2015, 09:04 AM | #243 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Gambler's Bane
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01-11-2015, 09:14 AM | #244 | |||
Join Date: Mar 2006
Location: Iceland*
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Re: Gambler's Bane
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There is no such trait, but I'm wondering, is it a Quirk? A heavily limited version of Absent-Minded, worth 2-4 points? A special effect of afflicting Compulsive Gambler and Euphoria while they play with Lesser Destroy Mind? Quote:
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That fails my plausibility and utility test. The spell effectively has very limited duration, it lasts only while the ritual is being actively continued. Yes, it allows the casting of other spells in the same manner, through the medium of card magic, on the same targets. So is using Gambling and other skills to cheat. But the caster can do nothing else. I'd peg it at between 3-4, myself, as it will be rare for any duration past that to actually matter in play. This may be useful for a distraction so that other PCs can do stuff, but that stuff would generally take under and hour and almost always less than three.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 01-11-2015 at 09:19 AM. |
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01-11-2015, 09:26 AM | #245 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Gambler's Bane
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01-11-2015, 09:27 AM | #246 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [RPM] Post your rituals here
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Crossroads and Chance are his best Paths. Think the Hermit archetype meets Phantom Stranger for my goal.
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01-11-2015, 09:42 AM | #247 | ||
Join Date: Nov 2008
Location: Yukon, OK
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Re: [RPM] Post your rituals here
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But the GM Ericthered said lesser for off screen use of the Fast Step version so he likely will agree with you. Utility of out of combat hidden Move is certainly low, and bared out by the limitations on Ghostly Movement. Yeah I added the duration as its to expensive for a Blocking spell but will build another one using Lesser and see if I can pull it off too. Takes 9 points in Ritual Mastery to counter that Instant use penalty too. The Void power looks cool but is more active then I really want as his standard defense. Building a Cosmic Dodge with No Signature for a Stealth dodge where it looks like things just miss him and he stands there unperturbed. Quote:
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01-11-2015, 09:45 AM | #248 |
Join Date: Mar 2006
Location: Iceland*
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Re: [RPM] Post your rituals here
I must be blind, because I can't find this rule in T:RPM. What's the energy cost for giving the target a penalty to resist the ritual you are casting, but nothing else and no ongoing penalty?
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01-11-2015, 09:48 AM | #249 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Gambler's Bane
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I would go with conditional termination as Ghostdancer suggests and it should not add anything. Buy expected duration (10 minutes or an hour unless you want all nighters. Then add the clause it ends as you describe, no Sense effect needed as those are all obvious things the caster and hence spell can notice. You don't want to actually continue the Ritual as in recasting it every turn though so need a duration. Then you can do other spells while playing.
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01-11-2015, 09:56 AM | #250 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
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By RAW...you can't really do that. How do you resist the spell badly if you have not been affected by the spell to resist it? I posited long ago that you can use Bestows a Penalty to give a penalty to just that spell's resistance and I've used it since the playtesting of MH1.
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ghostly movement, magic, ritual path magic, rpm, thaumatology |
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