11-28-2014, 04:52 AM | #121 |
Banned
Join Date: Aug 2004
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Re: Detect - why does it cost more to detect the common?
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11-28-2014, 06:28 AM | #122 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Detect - why does it cost more to detect the common?
Yup. That's the reason I consider GURPS Supers the 4th core book. It has a few things that expand GURPS in a general sense rather than in a sense that's only useful for Supers genre play.
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11-28-2014, 06:32 AM | #123 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Detect - why does it cost more to detect the common?
Quote:
GMs who still balk should be forcibly pulled out from behind the GM's screen. It's not a big deal, either way (Detect ending up costing a few points more). It just shows that there are cases where players and GMs need to make sure they're on the same wavelength, because the GURPS RAW is less well defined than one could desire. And of course those who can worldbuild will decide such things in advance of the character creation phase. |
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