08-06-2018, 11:11 PM | #11 | |
Join Date: May 2015
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Re: Orcs as player characters
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08-06-2018, 11:19 PM | #12 |
Join Date: Dec 2017
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Re: Orcs as player characters
I'm not hearing anything that would argue against Orcs as PC's...
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08-07-2018, 10:29 AM | #13 |
President and EIC
Join Date: Jul 2004
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Re: Orcs as player characters
Designer's intent is that all the humanoid races be playable as PCs, even Prootwaddles if the group thinks it's amusing.
I have smoothed off some of the rough spots on character generation to make starting characters of the different races more equivalent. This in particular means that a starting PC goblin is SIGNIFICANTLY superior in total stats to an average goblin, but I have decided I don't care. We are playing extraordinary people, even the green ones. (Examples: The Dwarf bonus to damage with hammers has been removed. The extra weight they can carry remains. The Halfling ability with Thrown Weapons is now regularized as an automatic grant of the Thrown Weapons skill.) |
08-07-2018, 10:42 AM | #14 |
Join Date: May 2015
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Re: Orcs as player characters
Nice, Steve!
That should go a long way to stop the "halflings are OP in TFT" claims by munchkins. And goblins are interesting so it seemed a shame how weak and sub-optimal they were as PCs. If starting goblins are 32 points, that has me feel I have more license as a GM to make more variable goblin NPCs without feeling like I'm being excessive/weird, too. I was always not sure what the average non-PC goblin would be like, either, so it will be good to have that distinction spelled out. |
08-07-2018, 04:00 PM | #15 | |
Banned
Join Date: Mar 2018
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Re: Orcs as player characters
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JK Last edited by Jim Kane; 08-07-2018 at 09:22 PM. Reason: Typo |
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08-07-2018, 04:06 PM | #16 |
Join Date: May 2015
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Re: Orcs as player characters
I was never sure where the halfling one came from, but I'm glad it's officially being combined with the talent, so you can't stack on the talent and get super-high adjDX.
The dwarf one I'm used to and like, but also wasn't sure where it came from. If it is "mining" well surely not every dwarf has that background. More importantly, I've long thought it too should be combined with some talent anyone can get... but AFAIK there isn't one that does that. |
08-07-2018, 06:01 PM | #17 | |
Join Date: Jan 2018
Location: Portland, Maine
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Re: Orcs as player characters
From my entry #7
"So, since Orcs are so closely related to Man, it would seem that an offspring might be fertile and produce ... Human Half-Orcs? But I gather that is not a direction that SJ wants to go. So House Rules it is!" Quote:
Thank you, Steve, for clarifying. However, if the stats for beginning Half-breeds is not in Legacy, then its still House-Rules.... because the gamer will have to decide what the midway characteristics is.
__________________
- Hail Melee Fantasy Chess: A chess game with combat. Don't just take the square, Fight for it! https://www.shadowhex.com |
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08-08-2018, 06:45 AM | #18 | |
Join Date: May 2018
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Re: Orcs as player characters
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He has a huge group of valuable RPG advice, including "Are you the D*ck in your Role playing game?", in which each member of our group found their behavior discussed in great detail (I highly recommend it -- none of us escaped that one). He has a whole series on GMing as well. Lest GMs think they get away free, here's "Are you the D*ck Game Master at your role playing table?". |
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08-08-2018, 09:09 AM | #19 |
President and EIC
Join Date: Jul 2004
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Re: Orcs as player characters
Orcs and men have similar stats, so a half-breed would also be 8/8/8/8.
Dwaves - Jim, that is a good question, and the reason is: (1) the hammer bonus is a combat thing and those are likeliest to be munchkined; (2) the weight bonus is a nod to Tolkien, who first imagined the Dwarven race as it was adapted for D&D and thence the gaming hobby. The weight bonus is to an extent compensated for by Dwarves' gold-lust and racial enmities - a bit of Advantages and Disadvantages sneaking in the back door. Here is a related question not yet answered in my own mind. Elves get a running bonus. Should I (a) simply give all Elves the Runner talent, so of course they can't get it again, or (b) allow for Elf Runners with MA 14? (Either way, Elves' racial enmities and -3 DX squickitude at crawly things tend to balance the running bonus.) |
08-08-2018, 09:17 AM | #20 | |
Banned
Join Date: Mar 2018
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Re: Orcs as player characters
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This is why I have asked to understand the thinking behind the loss of one advantage, while another is retained; as both are generally considered to be immutable racial traits. And, if they are indeed immutable racial traits, how does one then bifurcate them logically and reasonably; especially when asked by players who *know* Dwarves are like *this*, and you have to explain why they are not - or in our system - are no longer like that? JK |
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character concept, orc, race |
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