04-01-2013, 03:09 AM | #71 | |
Join Date: Jan 2010
Location: Brighton
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Re: Face & Neck location damage multiplier
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8pt cutting to the torso is 12 points which is in -HP and a major wound and both criteria above seems to the same as the neck? *actually I guess that counts as 2x major wounds with 2x HT rolls to avoid knock-down, but do you need to make two HT rolls to remove stun if you fail both Knock-down rolls? Last edited by Tomsdad; 04-01-2013 at 05:05 AM. |
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04-01-2013, 07:16 PM | #72 | ||
Join Date: Apr 2005
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Re: Face & Neck location damage multiplier
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04-02-2013, 02:33 AM | #73 | ||
Join Date: Jan 2010
Location: Brighton
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Re: Face & Neck location damage multiplier
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I agree with you point about the granularity of the system, there's only so many data points between positive 1/3 HP and -1xHP where a lot of this goes on. Compounded by the fact that there are several threshold effects combining with this and specific location effects as well. Basically your right but I'm willing to bet that point would be true for pretty much any set of comparisons using this system. I don't have an problem with that though. Quote:
Which brings up a point about bleeding here. RAW (using MA and combining bleeding mods) a double leg severing is every 30 seconds and at -2 (from 12 pts damage to HP), -3 for one leg being destroyed -3 from another leg destroyed, and then another -1 for each one being actually severed = -10 to the bleeding roll. So a HT10 target has an effective skill of 0 so he chances on the roll are 3-4 critical success 5-9 normal failure and a 10+ critical failure which so I work that out 1.9% bleeding stops (one wonders how but never mind), 35.6% of losing 1hp, and 62.5% of losing 3. And first aid would need to be pretty good to have realistic chance of stopping it. I was toying with the idea of making separate bleeding rolls for multiple wounds, but I guess just stacking them works just as well when you factor in critical failure on extremely low effective HT rolls EDIT: One thing I am thinking of trying is to allow extreme dismemberment of arms to actually involve the weapon going on to hit the torso rather than the other arm if that is more reasonable in the situation. Last edited by Tomsdad; 04-02-2013 at 11:01 AM. |
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hit location, hit locations |
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