08-23-2010, 06:58 PM | #11 |
Join Date: Sep 2007
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Re: Fighting machine with IQ=8 and Per=7?
If he's roleplaying, an IQ that low would have likely trouble executing any sort of complex plan. He can kill things right in front of him, sure. But you best not send him alone to do a job, especially anything that requires multiple steps or timing. He won't be able to react well to unexpected circumstances. As a guard, he's easy to fool or evade.
And even explaining things to him should be done slow, patiently, and perhaps repeatedly. That probably won't be fun to actually play more than once or twice, so just assess the party penalty time when making plans (much less learning important lore that affects the plans). And, of course, make sure things are moving even when the players don't, so the time really does matter. |
08-23-2010, 07:00 PM | #12 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Fighting machine with IQ=8 and Per=7?
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If he's not hit, he may not realize that he's in combat for a couple of seconds until he makes a perception roll to realize what his comrades are saying. Once he does realize what his comrades are saying, he'll have to make his own perception roll to figure out where the attackers are, with Per 7 he can go through many combats without ever figuring out what's going on. |
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08-23-2010, 07:06 PM | #13 | |
Join Date: Jan 2010
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Re: Fighting machine with IQ=8 and Per=7?
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08-23-2010, 07:15 PM | #14 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Fighting machine with IQ=8 and Per=7?
"People say they can outsmart me. Maybe. Maybe. But I have yet to meet one who can outsmart bullet."
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He's also very vulnerable to attacks that he would resist with IQ. Dirty Tricks spring to mind, but I believe there are a few spells you resist with IQ (Suspend Time, with Foolishness and Mental Stun making use of IQ). What's his Will? Did he buy that up? EDIT Oh, and how could I forget recovering from Mental Stun, which uses IQ. Yes, you get a +6 from Combat Reflexes, but at a total of 14, failure becomes an option.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. Last edited by Mailanka; 08-23-2010 at 07:19 PM. |
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08-23-2010, 07:34 PM | #15 | |
Join Date: Sep 2007
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Re: Fighting machine with IQ=8 and Per=7?
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08-23-2010, 07:43 PM | #16 |
Join Date: Mar 2006
Location: Iceland*
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Re: Fighting machine with IQ=8 and Per=7?
Not in the rules as written, no. You can always resist with DX-based skill, which means that deliberately targeting weaknesses of your foe is not possible.
Needless to say, I house-rule this in my campaigns.
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Za uspiekh nashevo beznadiozhnovo diela! |
08-23-2010, 08:01 PM | #17 |
Join Date: Jun 2010
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Re: Fighting machine with IQ=8 and Per=7?
Amusingly, in the Russian translation of the video, the Heavy is eloquent and extremely bright, as well as seeming to be at least a little bit classically educated.
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In the name of Kane #Gurps IRC channel, irc.sorcery.net #gurps |
08-23-2010, 08:09 PM | #18 |
Join Date: Sep 2004
Location: Canada
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Re: Fighting machine with IQ=8 and Per=7?
That is damn perfect.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
08-23-2010, 10:33 PM | #19 |
Join Date: Jan 2010
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Re: Fighting machine with IQ=8 and Per=7?
What video?
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Tags |
combat, kromm explanation |
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