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Old 08-07-2010, 03:27 PM   #1
Snaps
 
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Default High Magery and Enchanting

Quick question (I tried searching the forums but couldn't find an answer).

With higher levels of magery can you enchant weapons above +3? So Could someone with Magery 10 enchant a +10 Accuracy weapon, etc?
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Old 08-07-2010, 07:44 PM   #2
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Default Re: High Magery and Enchanting

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Originally Posted by Snaps View Post
Quick question (I tried searching the forums but couldn't find an answer).

With higher levels of magery can you enchant weapons above +3? So Could someone with Magery 10 enchant a +10 Accuracy weapon, etc?
You would be looking for Magery and Effect on page 9 of GURPS Magic.

And yes, they could if the GM allows the use of that optional rule.

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Old 08-07-2010, 07:53 PM   #3
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Default Re: High Magery and Enchanting

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You would be looking for Magery and Effect on page 9 of GURPS Magic.

And yes, they could if the GM allows the use of that optional rule.
....and if he invented a pricing scheme. Extended Magery is more often applied to things with a uniform cost.
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Old 08-07-2010, 07:58 PM   #4
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Default Re: High Magery and Enchanting

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....and if he invented a pricing scheme. Extended Magery is more often applied to things with a uniform cost.
Looks pretty standard to me, a x5 multiple of the previous number. I could be wrong though.

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Old 08-07-2010, 09:16 PM   #5
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Default Re: High Magery and Enchanting

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Looks pretty standard to me, a x5 multiple of the previous number. I could be wrong though.

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Not exactly. It goes 250/1000/5000/ That's 4x/5x.

With the ability to go incrementally it might even be fairer to look at it as 250/+750/+4000 and that's not an even progression at all.
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Old 08-07-2010, 09:45 PM   #6
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Default Re: High Magery and Enchanting

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Originally Posted by Fred Brackin View Post
Not exactly. It goes 250/1000/5000/ That's 4x/5x.

With the ability to go incrementally it might even be fairer to look at it as 250/+750/+4000 and that's not an even progression at all.
Huh. Dunno then, I could have sworn there was a thread around where Kromm talked about a higher progression for weapons in DF (I think it was Accuracy) I'll have to see if I can find it.

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Edit: Found this but it only suggests that higher level enchantments are available.

Also if you take a look at Penetrating weapon it seems to be x3, x3.33, x3, x3.33, and so on (if my maths are correct anyways). So maybe 4, 5, 4, 5?
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Last edited by Christopher R. Rice; 08-07-2010 at 10:03 PM. Reason: additional thought
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Old 08-07-2010, 11:22 PM   #7
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Default Re: High Magery and Enchanting

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Huh. Dunno then, I could have sworn there was a thread around where Kromm talked about a higher progression for weapons in DF (I think it was Accuracy) I'll have to see if I can find it.

Ghostdancer

Edit: Found this but it only suggests that higher level enchantments are available.

Also if you take a look at Penetrating weapon it seems to be x3, x3.33, x3, x3.33, and so on (if my maths are correct anyways). So maybe 4, 5, 4, 5?
That sounds right. It is more about keeping the numbers clean than perfectly "accurate", IMO. So:
250 -> 1K -> 5K -> 20K -> 100K -> 500K -> 2.5M -> 10M -> 50M -> 250M
250 -> x4 -> x5 -> x4 --> x5 ---> x5 ---> x5 ---> x4 --> x5 --> x5


Or

250 -> 1K -> 5K -> 25K -> 100K -> 500K -> 2.5M -> 10M -> 50M -> 250M
250 -> x4 -> x5 -> x5 --> x4 ---> x5 ---> x5 ---> x4 --> x5 --> x5


Sound good? Seems a bit extreme to me.
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Old 08-07-2010, 11:30 PM   #8
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Default Re: High Magery and Enchanting

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Originally Posted by Black Rose View Post
That sounds right. It is more about keeping the numbers clean than perfectly "accurate", IMO. So:
250 -> 1K -> 5K -> 20K -> 100K -> 500K -> 2.5M -> 10M -> 50M -> 250M
250 -> x4 -> x5 -> x4 --> x5 ---> x5 ---> x5 ---> x4 --> x5 --> x5


Or

250 -> 1K -> 5K -> 25K -> 100K -> 500K -> 2.5M -> 10M -> 50M -> 250M
250 -> x4 -> x5 -> x5 --> x4 ---> x5 ---> x5 ---> x4 --> x5 --> x5


Sound good? Seems a bit extreme to me.
Gawd. Yeah that seems correct but still. That's $7.5B for a +10 in your standard Fantasy (~$30 per power point). I PM'ed Kromm to see if he would weigh in, hopefully a answer in a couple of days. Still... -boggles at the numbers-

A +4 would be good though for damage if your using the dice+adds as that would essentially give you another dice of damage and $750K isn't that extreme.

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Old 08-08-2010, 12:05 AM   #9
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Default Re: High Magery and Enchanting

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Originally Posted by Ghostdancer View Post
Also if you take a look at Penetrating weapon it seems to be x3, x3.33, x3, x3.33, and so on (if my maths are correct anyways). So maybe 4, 5, 4, 5?
Alternating use of x3 and x3.33(3333) is just to get a clean progression you one lands on "nice and round" numbers most of the time.

For the higher multipliers, use three multipliers, two of x5 and one of x4. I favour using them in the order of x5, x4, x5, but x5, x5, x4 works too. x4, x5, x5 isn't so pretty but esthetics apart it does the job.
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Old 08-08-2010, 12:07 AM   #10
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Default Re: High Magery and Enchanting

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Originally Posted by Ghostdancer View Post
Gawd. Yeah that seems correct but still. That's $7.5B for a +10 in your standard Fantasy (~$30 per power point). I PM'ed Kromm to see if he would weigh in, hopefully a answer in a couple of days. Still... -boggles at the numbers-
I don't see anything wrong with it.

If there is a problem, it is that GURPS implies (although it rarely, if ever, states it outright in the RAW) that one can throw an infinite amount of mage-hours at a project to get an infinitely big bonus.
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