08-07-2010, 03:27 PM | #1 |
Join Date: Jun 2008
Location: Provo, UT
|
High Magery and Enchanting
Quick question (I tried searching the forums but couldn't find an answer).
With higher levels of magery can you enchant weapons above +3? So Could someone with Magery 10 enchant a +10 Accuracy weapon, etc? |
08-07-2010, 07:44 PM | #2 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: High Magery and Enchanting
Quote:
And yes, they could if the GM allows the use of that optional rule. Ghostdancer
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
|
08-07-2010, 07:53 PM | #3 |
Join Date: Aug 2007
|
Re: High Magery and Enchanting
....and if he invented a pricing scheme. Extended Magery is more often applied to things with a uniform cost.
__________________
Fred Brackin |
08-07-2010, 07:58 PM | #4 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: High Magery and Enchanting
Quote:
Ghostdancer
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
|
08-07-2010, 09:16 PM | #5 | |
Join Date: Aug 2007
|
Re: High Magery and Enchanting
Quote:
With the ability to go incrementally it might even be fairer to look at it as 250/+750/+4000 and that's not an even progression at all.
__________________
Fred Brackin |
|
08-07-2010, 09:45 PM | #6 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: High Magery and Enchanting
Quote:
Ghostdancer Edit: Found this but it only suggests that higher level enchantments are available. Also if you take a look at Penetrating weapon it seems to be x3, x3.33, x3, x3.33, and so on (if my maths are correct anyways). So maybe 4, 5, 4, 5?
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! Last edited by Christopher R. Rice; 08-07-2010 at 10:03 PM. Reason: additional thought |
|
08-07-2010, 11:22 PM | #7 | |
Join Date: Jul 2007
Location: Hong Kong
|
Re: High Magery and Enchanting
Quote:
250 -> 1K -> 5K -> 20K -> 100K -> 500K -> 2.5M -> 10M -> 50M -> 250M 250 -> x4 -> x5 -> x4 --> x5 ---> x5 ---> x5 ---> x4 --> x5 --> x5 Or 250 -> 1K -> 5K -> 25K -> 100K -> 500K -> 2.5M -> 10M -> 50M -> 250M 250 -> x4 -> x5 -> x5 --> x4 ---> x5 ---> x5 ---> x4 --> x5 --> x5 Sound good? Seems a bit extreme to me.
__________________
The unique and supreme delight lies in the certainty of doing evil, and men and women know from birth that all pleasure lies in evil. - Beaudelaire |
|
08-07-2010, 11:30 PM | #8 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: High Magery and Enchanting
Quote:
A +4 would be good though for damage if your using the dice+adds as that would essentially give you another dice of damage and $750K isn't that extreme. Ghostdancer
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
|
08-08-2010, 12:05 AM | #9 | |
Banned
Join Date: Oct 2007
Location: Europe
|
Re: High Magery and Enchanting
Quote:
For the higher multipliers, use three multipliers, two of x5 and one of x4. I favour using them in the order of x5, x4, x5, but x5, x5, x4 works too. x4, x5, x5 isn't so pretty but esthetics apart it does the job. |
|
08-08-2010, 12:07 AM | #10 | |
Banned
Join Date: Oct 2007
Location: Europe
|
Re: High Magery and Enchanting
Quote:
If there is a problem, it is that GURPS implies (although it rarely, if ever, states it outright in the RAW) that one can throw an infinite amount of mage-hours at a project to get an infinitely big bonus. |
|
Tags |
enchantment, kromm explanation |
|
|