08-05-2010, 11:46 AM | #1 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
GURPS Dungeon Fantasy 11: Power-Ups
New on e23 this week is GURPS Dungeon Fantasy 11: Power-Ups, by the same hack who wrote that bad haiku. It's a sequel to GURPS Dungeon Fantasy 1: Adventurers and GURPS Dungeon Fantasy 3: The Next Level – that is, the third major characters handbook for the GURPS Dungeon Fantasy series. It brings you more stuff on which to spend your hard-earned points, satisfying your munchkin urge to create totally unbalanced powers, techniques, and spells by presenting a whole pile of abilities that are balanced enough that your GM will allow them . . . probably (void where prohibited by GM fiat, some conditions may apply, do not eat, etc.).On our foes unleash Ever felt disappointed that your barbarian couldn't cleave through whole lines of baddies, or that your zippy martial artist was limited to plodding steps when attacking? Found newfangled professions like the elementalist and the necromancer hard to distinguish from the core archetypes? Longed for bards who had a reason to sing, not swing a sword, in battle? Puzzled over the lack of a Detect Evil spell? Railed against the "no teleportation" restriction for wizards, or the "can't alter magic items" limitation on artificers? Secretly desired to grow your minotaur's horns really long? Not any more. Well, unless you decide not to pay the 32-page price ($7.99) for 45 pages of gaming goodness. Which wouldn't be very munchkinly, now, would it?
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
08-05-2010, 11:48 AM | #2 |
Join Date: Jan 2010
|
Re: GURPS Dungeon Fantasy 11: Power-Ups
Oooh, shiny!
|
08-05-2010, 12:35 PM | #3 |
Join Date: Feb 2008
|
Re: GURPS Dungeon Fantasy 11: Power-Ups
I... I can't. I shouldn't. I... am getting my wallet.
|
08-05-2010, 01:00 PM | #4 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
|
Re: GURPS Dungeon Fantasy 11: Power-Ups
Quote:
|
|
08-05-2010, 01:23 PM | #5 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: GURPS Dungeon Fantasy 11: Power-Ups
Quote:
Heh, as a consolation prize, you could always propose to dress up the justiciar and mystic knight with a few more power-ups and notes to create a two-template supplement a bit like Sages. Call it Beyond the Knight or something. :) I'm not sure how Steven would receive it, but it could be worth a go, and get these two archetypes "official" status.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
08-05-2010, 01:33 PM | #6 | ||
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
|
Re: GURPS Dungeon Fantasy 11: Power-Ups
Quote:
Quote:
An I to assume that DF12: Ninjas will have full Power Ups on par with those presented in this book? I was a little miffed with Sages and Summoners because they did not include Power Ups, and Summers didn't even include lenses, for other professions, not even in the abridged form I used in The Mystic Knight article (as I'm referring to the article, and not to the template, the style guide says that I have to use caps on every word ;) ). |
||
08-05-2010, 03:46 PM | #7 |
Join Date: Aug 2004
Location: Austin, TX
|
Re: GURPS Dungeon Fantasy 11: Power-Ups
|
08-05-2010, 05:18 PM | #8 |
Join Date: Feb 2008
|
Re: GURPS Dungeon Fantasy 11: Power-Ups
Holy crap, I want to play an Innkeeper. I mean... I did before, but they have some good stuff.
|
08-05-2010, 06:21 PM | #9 |
Join Date: Jun 2006
Location: Spain —Europe
|
Re: GURPS Dungeon Fantasy 11: Power-Ups
Lol. And beware with things as Cleaving Strike! (p. 10)
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
08-05-2010, 06:45 PM | #10 |
Join Date: Jan 2005
Location: Japan
|
Re: GURPS Dungeon Fantasy 11: Power-Ups
Kawazaru o enai. (I'm compelled to buy it.)
__________________
Gurps Fan, a rules lawyer from the mysterious country of ninja, samurai, and magical girls, the inventor of M.U.N.C.H.K.I.N. |
Tags |
dungeon fantasy, kromm explanation |
Thread Tools | |
Display Modes | |
|
|