08-10-2010, 01:58 PM | #31 |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: Questions about switching from 3rd edition to 4th
To each their own. I found it not only playable, but addictive, for years. Still, at least we have common ground on 4e. :-)
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
08-12-2010, 12:45 PM | #32 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Questions about switching from 3rd edition to 4th
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I also think that languages and CFs are 'different, not better'. IMHO, ofc. |
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08-12-2010, 01:36 PM | #33 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Questions about switching from 3rd edition to 4th
Really? 3e autofire usually produced unrealistic results for most ordinary weapons (and the laser rule was simply absurd), and it required far too many rolls per attack. I find the 4e version superior in nearly every way. I'm not sure how you think it breaks down for mounted weapons, it's performance seems consistent with every vehicle mounted MG, I've ever fired.
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08-12-2010, 02:20 PM | #34 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Questions about switching from 3rd edition to 4th
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08-12-2010, 02:25 PM | #35 |
Join Date: Dec 2007
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Re: Questions about switching from 3rd edition to 4th
Considering that changing turn length changes both the time you have to shoot, and the engagement range, I'm not sure that's a problem. To the extent it is, it's an issue with the level of abstraction in the Spaceships combat system. Nothing really to do with autofire rules in and of themselves.
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08-12-2010, 04:21 PM | #36 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Questions about switching from 3rd edition to 4th
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— "N times the shots means N times the hits" isn't correct, even if it seems intuitive, once movement gets involved. The <classified> I saw while working on <classified> suggested that doubling the RoF of area-defense weapons boosts actual kill rates by 3-20%, not by 100%. Since hits equal kills for most such weapons, this tells me that the GURPS model is pretty good. There are doubtless a few cases where missing with any bullets would make no sense. That's why Rapid Fire vs. Close Stationary Targets (p. B408) exists. Large-scale complaining doesn't mean a rule is bad. It more often means a rule is misunderstood . . . often because people have misconceptions about how whatever it represents works in the real world. Automatic weapons, for instance, exist to engage formations of men and vehicles. They are not point-effect weaponry; they customarily have a semiauto mode where that use is expected. Ergo, they have very good first-hit or single-shot accuracy on a point target, but tend to disperse around that hit rather severely. It's possible that in some sci-fi setting, somebody will want a weapon that delivers its damage to a point target as N hits instead of one hit with N^(1/2) times the damage. This might rely on some fictional zero-dispersion mechanism where 10 times the shots means 10 times the hits. At that stage, we can introduce special rules for that peculiar weapon, just as we have for close-range rapid fire and shotguns. But the lack of those rules doesn't make the system bad at modeling the majority of real-world hardware.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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08-12-2010, 04:40 PM | #37 | |
Join Date: Jul 2008
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Re: Questions about switching from 3rd edition to 4th
Do real automatic weapons actually fluidly shift their firing pattern with burst length length? By the rules, a high-RoF weapon generates 1 more hit on any given target by firing a 1-second burst than in a quarter-second burst.
EDIT: On a related note, what rules should be used to effectively engage a formation with an automatic weapon? Quote:
The justification given for the RoF rules doesn't apply in that case. The problem may be that Spaceships shouldn't have shoehorned things into a non-compatible system for simplicity...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 08-12-2010 at 04:54 PM. |
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08-12-2010, 07:45 PM | #38 | |
Join Date: Aug 2007
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Re: Questions about switching from 3rd edition to 4th
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What Gurps says that even a skilled gunner (12-), braced and AOAing (+2), firing 8 rounds (+1) at a 30' wide barn (+4) from 30' away (-4) misses will all of his bullets 4.6% of the time and misses with half of them 9.8% of the time. Note that this is not my 1' diameter circle. This is the whole barn with the special rule effecting these circumstances being used. He's not disco-dancing with the grips in his hands either. The Braced and AOA prevent that. Now if the skilled gunner takes a second to carefully aim hitting becomes all or nothing with all bullets still missing on an auto-fail. I suppose this is a religious thing. There might well always be a chance of missing in the confusion of a typical fight but we appear to be extending that rule to non-confused, non-typical situations. Now if he's an average guy defaulting from DX he still ought to be able to hit the broadside of a barn but even Aiming has him completely missing about 10% of the time. IMO shows why this should be an example of When Not To Roll rather than a special case of the normal combat rules. That's how I'd handle it in my games. I tend to think this is a systemic problem about dispersal of autofire and SM. Even if the rules produce arguably accurate results for man v. man or even airplane v. airplane they tend to break rapidly at man v. car or airplane v. ship.
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Fred Brackin |
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08-12-2010, 07:58 PM | #39 | |
Join Date: Apr 2005
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Re: Questions about switching from 3rd edition to 4th
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Neither system is perfect, really. 4e has some issues with edge cases, while 3e had some issues with the more common cases you're more likely to run into in combat. |
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08-12-2010, 09:21 PM | #40 |
Join Date: Dec 2007
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Re: Questions about switching from 3rd edition to 4th
Why do people keep shooting barns? What did the poor agricultural architecture do to provoke that? And how are they are moving around like the targets the rules assume you'll be shooting?
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kromm explanation |
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