08-09-2010, 10:04 PM | #21 | |
Join Date: Jun 2010
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Re: Questions about switching from 3rd edition to 4th
Quote:
Thanks in advance :0 Last edited by Daeglan; 08-10-2010 at 12:31 PM. |
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08-09-2010, 10:18 PM | #22 |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Questions about switching from 3rd edition to 4th
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08-09-2010, 10:44 PM | #23 |
Join Date: Sep 2004
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Re: Questions about switching from 3rd edition to 4th
A couple quick things that have also changed in between editions.
1: A flat cost to attributes instead of the cost scaling as they got higher. This takes out a huge amount of the munchkinery of race packets in 3rd edition a big improvement as far as I am concerned. 2: Talent groups a relatively cheap way to get a bonus to a subset of skills the more expansive the larger the group the more expensive the talent group. Its a way of getting those high skill levels needed for a character concept without also having to have a base attribute that stretches belief. 3: Enhancements and limitations are now core to the game rather than being an add on in supers. The flexibility that this brings to the design process is huge and has meant that the list of new advantages or disadvantages even in a book like Powers is at best minimal at best. |
08-10-2010, 08:29 AM | #24 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Questions about switching from 3rd edition to 4th
Offhand, I can't think of any change that I dislike, in terms of direction (e.g. I approve of the two attributes costing more, but I think they should have been made even more expensive than they were, and the precedent set for Talents is extremely unfortunate).
There is no good reason to stick with GURPS 3rd Edition. Either switch to 4th, switch to an entirely different system, or build your own system from scratch. 3E has no redeeming virtues. |
08-10-2010, 08:51 AM | #25 |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Questions about switching from 3rd edition to 4th
I wouldn't say that, 3e was a good playable system which is now overshadowed by the much superior 4e.
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08-10-2010, 09:53 AM | #26 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Questions about switching from 3rd edition to 4th
Easy to answer: No I wouldn't. I examined 3E thoroughly, about a decade ago, and came to the conclusion that it was completely unplayable.
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08-10-2010, 10:16 AM | #27 |
Join Date: Dec 2007
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Re: Questions about switching from 3rd edition to 4th
3e was fine for fantasy, OK for mundane modern, not very good for space (but it helped that there was a lack of competition) and terrible for supers. 4e is excellent for mundane modern, fine for fantasy and supers, and as good as science fiction gaming gets.
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08-10-2010, 11:43 AM | #28 | |
Join Date: Aug 2004
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Re: Questions about switching from 3rd edition to 4th
Quote:
heh |
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08-10-2010, 12:31 PM | #29 |
Join Date: Jun 2010
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Re: Questions about switching from 3rd edition to 4th
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08-10-2010, 01:26 PM | #30 | |
Join Date: Jul 2009
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Re: Questions about switching from 3rd edition to 4th
Quote:
I only picked up GURPS 4e after much hesitation, seeing the pretty-looking Basic Set on the shelves of my local gaming store for months while waffling over whether I wanted to spend the money (I don't have a big budget) on something that might not be any better than 3e. Eventually, by sheer force of repeated exposure to the books sitting there looking all bright and professional, I gave in a bought them. My current favorite RPG list is GURPS 4e, Ars Magica 5e, Exalted, and (new) World of Darkness, with both of the White Wolf products ranking really low on the list due to their typical problem of 'fun concept, fun story, rules need work'. Ars Magica works well, but I have a whole book's worth of house rules I printed out to make it do what I wanted. GURPS... I've got maybe three pages of house rules, half of which is just extra components for Spaceships... and the system works great without needing too much tinkering. Or perhaps I should say the tinkering's built in, between all the setting options and the whole enhancement/limitation thing for advantages and such. So... kinda went off on a tangent. Basically, GURPS 4e is like 3e only better in every possible way I've encountered, save that 3e has a bunch more setting books. But then, those are largely 4e-compatible, so... yeah. 4e wins. :P |
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