Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Thread Tools Display Modes
Old 09-19-2023, 11:08 AM   #11
Join Date: Jun 2006
Default Re: Delta-V/Time Calculations Issue - Pyramid 3/79

Originally Posted by KeplerMine View Post
I'm just pointing out that I didn't make it up, it was the author who wrote it that way. I personally find it easier to describe it as straight flight, players will understand.
If acceleration is high, then sure, but you might as well use the simple square root (2 D/A) for that. Where it comes up in reality is as a simplification for things like ion drives or other very low thrust systems, where acceleration might last the entire flight, but is so low the time required is as much or more often more than a period ("year", though you're most likely to see it for orbit raising maneuvers rather than interplanetary ones) for either endpoint and the actual path is a spiral more than a line.
MA Lloyd
malloyd is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 02:58 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2023, vBulletin Solutions, Inc.