11-18-2017, 07:23 AM | #11 |
Join Date: Oct 2017
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Re: Beta build available for testing!
Not so good. I kept the superheavies just out of range, and the Ogres just moved around randomly on the right side of the map. Even as they got more and more reinforcements -- more than enough to walk right over my forces -- they still held back. Finally, when the train was one turn away from escaping, they started moving towards it. Conclusion: the A.I. still needs work, but I would rather see the bugs fixed first.
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11-18-2017, 10:39 AM | #12 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Beta build available for testing!
Quote:
First thing I see... you still need to work on getting the cloud sync to transfer all the game progress. The Mac version is starting from zero with everything (tutorial progress, campaign progress, etc) :-(
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GranitePenguin Ogre Line Editor |
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11-18-2017, 10:49 PM | #13 | |
Join Date: Jul 2014
Location: Pennsylvania
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Re: Beta build available for testing!
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In my scenarios Shell Shock and Shell Shock! the mobile howitzers actively stay out of enemy howitzer range even though the better thing to do is move into their range and make an attack hoping to X them or Disable. The whole scenario is meant to have mobile howitzers be primary targets to be Xed as soon as possible while dealing with enemy infantry. The AI vs AI play throughs always have the game with only mobile howitzers left and neither side will move to make an attack so the game just keeps cycling through phases...forever. AI vs players is basically half that bad...lol
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars |
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11-19-2017, 02:26 PM | #14 | |
Join Date: Aug 2016
Location: Bristol, UK
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Re: Beta build available for testing!
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11-19-2017, 03:28 PM | #15 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Beta build available for testing!
Another Mac issue for reporting bugs...
I can't find where the mac is dropping the output_log.txt file. Anybody know where it's buried? It's not in the usual places. :-(
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GranitePenguin Ogre Line Editor |
11-21-2017, 03:17 AM | #16 | |
Moderator
Join Date: Jun 2017
Location: Bristol, UK
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Re: Beta build available for testing!
Quote:
I'll update the post with these instructions, thanks! |
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11-21-2017, 12:54 PM | #18 |
Join Date: Aug 2016
Location: Bristol, UK
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Re: Beta build available for testing!
Hello folks!
We've updated the beta with a bunch of new fixes, and we'd love for you to take it for a spin! When you're opted into the beta channel, Steam should prompt you to update. The SteamID for this build should be 2304548 notable fixes in this build; - Units can now leave a Bridge/Road hex which has been cut at the end. - Confirm End Phase and Auto-End Phase now added as options in the Game Settings menu. - Restart Mission Crash no longer occurring - Camo units no longer show unit type on hover - General text and minor fixes As always, let us know your thoughts and feedback, it's all massively appreciated! Thanks, Auroch Digital |
11-21-2017, 05:53 PM | #19 |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: Beta build available for testing!
I'm getting "Beta access code invalid" for 2304548.
I go to application properties, click the "beta" tab, and enter the code, then click the "Check Code" button. Am I missing a step? Thanks, Tom |
11-21-2017, 06:05 PM | #20 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Beta build available for testing!
Quote:
The beta code is 9UtpzAM9RVKakE52
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GranitePenguin Ogre Line Editor |
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