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Old 09-26-2019, 07:53 AM   #1
Mike P.
 
Join Date: Aug 2018
Default Boomerangs and the Thrown Weapons + 2 DX bonus

How does everybody handle the +2 Thrown Weapons bonus when it comes to boomerangs? Are the first 2 Mega hexes at +2 DX the next two MH at +1 DX and so on?
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Old 09-26-2019, 06:54 PM   #2
BobP
 
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Join Date: Aug 2004
Location: Sparks, NV
Default Re: Boomerangs and the Thrown Weapons + 2 DX bonus

Quote:
Originally Posted by Mike P. View Post
How does everybody handle the +2 Thrown Weapons bonus when it comes to boomerangs? Are the first 2 Mega hexes at +2 DX the next two MH at +1 DX and so on?
More or less yes. Roll under adjDX (which would include the TW talent bonus along with the adjustments for everything else) for the same MH or 1 or 2 MH distant; then penalties as described on ITL page 115.

Boomerangs are fierce.
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Old 09-26-2019, 07:54 PM   #3
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Re: Boomerangs and the Thrown Weapons + 2 DX bonus

What do you do after you've thrown the two boomerangs on your belt?

Compare with the beginning character light crossbow sniper who does an extra point of damage for twenty turns in a row. (The first ten being branded bolts of course. I.e. 66% chance of making an unarmored person fall over.)
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Old 09-27-2019, 03:22 PM   #4
Skarg
 
Join Date: May 2015
Default Re: Boomerangs and the Thrown Weapons + 2 DX bonus

Brand does not say it makes crossbow bolts into weapons that do more damage.
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