04-18-2021, 08:34 PM | #11 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Really High Skills as Magic
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04-18-2021, 08:48 PM | #12 |
Join Date: Jan 2015
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Re: Really High Skills as Magic
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04-18-2021, 10:42 PM | #13 |
Join Date: Jun 2010
Location: Dreamland
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Re: Really High Skills as Magic
No problem. But that raises a good point, allowing cinematic skills as blatantly magic would definitely work.
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04-19-2021, 09:54 AM | #14 |
Join Date: Jun 2013
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Re: Really High Skills as Magic
As for crafting, in my (slowly a work-in-progress) Oubliette setting, mundane craftsmen can readily create enchanted items, simply by taking the extra time needed to account for said items' increased cost. Highly-skilled craftsmen are also incredibly fast workers - a character with skill 20 works at 20x the rate of a character with skill 12 (wages are set as skill 12 in an Average skill is good enough for an Average wage; every +1 to skill - or to skill difficulty - is +1 SSR - x1.5, x2, x3, etc - to wages, and this translates directly into labor rate). I'm considering ditching the normal rules for Haste, at least when it comes to crafting, and replacing them with a rule that lets you trade in each -1 to skill for +1 SSR to rate, with the built-in assumption craftsmen typically opt to work at skill 12 (or maybe some other point - if you can instead claim +1 to skill for -1 SSR to rate, which follows from the above wage rules, it may be that lesser craftsmen purposefully slow down to work at skill 15).
As for using other skills, I previously worked out an alternative Imbuements system that might be of use. That took inspiration from Sorcery's use of the Godlike Extra Effort for improvising powerful spells, and basically works out to "pay some FP and take a penalty to the action to gain an additional effect," for adding armor divisors, attacking outside your weapon's normal Reach, etc. Obviously the focus there was on combat skills, but there's also the option of outright improvising an Advantage from a relevant skill, such as the "Lizard Climb" Technique (replacing the esoteric skill of the same name) allowing you to using the Climbing skill at -5 to climb otherwise-unclimbable walls or -10 to function as though you had the Clinging Advantage.
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04-19-2021, 06:34 PM | #15 |
Join Date: Jun 2010
Location: Dreamland
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Re: Really High Skills as Magic
Another way this can done is with something like TL(4+5) where new tech is enchanted items.
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04-20-2021, 01:57 PM | #16 | |
Join Date: Aug 2004
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Re: Really High Skills as Magic
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I do like using skills and talents with powers with magic. Someone with a 15+ skill say could buy associated powers (Mental ones for Diplomacy/Fast Talk/Intimidation, Animal Handling - Animal Empathy for Animal powers etc) and use them at a skill penalty of -3. |
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04-20-2021, 04:18 PM | #17 | |
Join Date: Feb 2005
Location: Rio de Janeiro, Brasil
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Re: Really High Skills as Magic
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Former MIB #0238 (MIA in Brazil and currently in hiding) Please, send lawyers, guns and money |
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04-21-2021, 07:45 PM | #18 | |
Join Date: Jun 2013
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Re: Really High Skills as Magic
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