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Old 07-06-2020, 11:06 PM   #1
AlexanderHowl
 
Join Date: Feb 2016
Default Power Packages [Powers]

I am exploring the idea of Power Packages. Power Packages are 40 CP/level combinations of attributes, secondary characteristics, advantages, and skills that express mastery of certain principles. I was just wondering if anyone would want to add to the following list of Power Packages. My submissions are the following:

Alacrity [40 CP/level]

Level 1: Basic Speed+1.00 [20] and Extra Attack 1 (Costs FP, 4 FP/turn; -40%; Multi-Strike, +20%) [20]

Level 2: Basic Speed+2.00 [40] and Extra Attack 2 (Costs FP, 4 FP/turn; -40%; Multi-Strike, +20%) [40]

Level 3: Basic Speed+3.00 [60] and Extra Attack 3 (Costs FP, 4 FP/turn; -40%; Multi-Strike, +20%) [60]

Level 4: Basic Speed+4.00 [80] and Extra Attack 4 (Costs FP, 4 FP/turn; -40%; Multi-Strike, +20%) [80]

Level 5: Basic Speed+5.00 [100] and Extra Attack 5 (Costs FP, 4 FP/turn; -40%; Multi-Strike, +20%) [100]

Awareness [40 CP/level]

Level 1: Per+2 [10], Combat Reflexes [15], and Danger Sense [15]

Level 2: Per+4 [20], Combat Reflexes [15], Danger Sense [15], Empathy [15], and Intuition [15]

Level 3: Per+6 [30], Combat Reflexes [15], Danger Sense [15], Empathy (Based on Per, +20%) [18], Intuition (Based on Per, +20%) [18], and Psychometry (Based on Per, +20%) [24]

Level 4: Per+8 [40], Combat Reflexes [15], Danger Sense [15], Empathy (Based on Per, +20%) [18], Intuition (Based on Per, +20%) [18], Mind Reading [30], and Psychometry (Based on Per, +20%) [24]

Level 5: Per+10 [50], Combat Reflexes [15], Danger Sense [15], Empathy (Based on Per, +20%) [18], Intuition (Based on Per, +20%) [18], Mind Probe (Based on Per, +20%) [24]; Mind Reading (Based on Per, +20%) [36], and Psychometry (Based on Per, +20%) [24].

Concealment [40 CP/level

Level 1: Chameleon 4 (Can Carry Objects, Heavy, +100%) [40]

Level 2: Chameleon 4 (Can Carry Objects, Heavy, +100%) [40] and Silence 4 (Can Carry Objects, Heavy, +100%) [40]

Level 3: Chameleon 4 (Can Carry Objects, Heavy, +100%) [40], Mimicry [10], Morph (Cosmetic, -50%; Retains Shape, -20%) [30], and Silence 4 (Can Carry Objects, Heavy, +100%) [40]

Level 4: Invisibility (Affects Machines, +50%; Can Carry Objects, Heavy, +100%; Reflexive, +40%; Switchable, +10%) [120]; Mimicry [10], and Morph (Cosmetic, -50%; Retains Shape, -20%) [30]

Level 5: Invisibility (Affects Machines, +50%; Can Carry Objects, Heavy, +100%; Reflexive, +40%; Switchable, +10%) [120]; Mimicry [10], Morph (Cosmetic, -50%) [50], and Obscure 10 (Alternative Ability to Invisibility; Vision; Affects Insubstantial, +20%; Area Effect, 16 yards, +200%; Defensive, +50%; Extended, Infravision, Ladar, Ultravision, +60%; Selective Area, +20%; Stealthy, +100%) [20]

Might [40 CP/level]

Level 1: Lifting ST+5 [15] plus Striking ST+5 [25]

Level 2: Lifting ST+10 [30] plus Striking ST+10 [50]

Level 3: Lifting ST+15 [45] plus Striking ST+15 [75]

Level 4: Lifting ST+20 [60] plus Striking ST+20 [100]

Level 5: Lifting ST+25 [75] plus Striking ST+25 [125]

Resilience [40 CP/level]

Level 1: HP+10 (Massless, +0%) [20] and DR 5 (No Signature, +20%; Tough Skin, -40%) [20]

Level 2: HP+20 (Massless, +0%) [40] and DR 10 (No Signature, +20%; Tough Skin, -40%) [40]

Level 3: HP+30 (Massless, +0%) [60] and DR 15 (No Signature, +20%; Tough Skin, -40%) [60]

Level 4: HP+40 (Massless, +0%) [80] and DR 20 (No Signature, +20%; Tough Skin, -40%) [80]

Level 5: HP+50 (Massless, +0%) [100] and DR 25 (No Signature, +20%; Tough Skin, -40%) [100]

So, what do you think? Would you use Power Packages in your games? What power packages can you come up with?
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Old 07-06-2020, 11:16 PM   #2
Apollonian
 
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
Default Re: Power Packages [Powers]

I might use something like this as part of a rough Vampire: the Masquerade adaptation. They look like a good fit for some Disciplines.
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Old 07-06-2020, 11:45 PM   #3
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Power Packages [Powers]

I could see that. Unfortunately, the VtM adaptation for 3e is rather dated, as the vampires are far too cheap. The template only costs 55 CP. The vampire template should be a minimum of 100 CP, possibly much, much more.

The Power Packages would work fine for disciplines, though Animalism 4, Auspex 5, and Dominate 4 are problematic because of the cost of Astral Form and Possession. It is not impossible, it is just something to be aware of. For example, the first four levels of Awarenes is actually better than the first four levels of Auspex.
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