09-02-2019, 09:05 PM | #21 |
Join Date: Aug 2004
Location: MO, U.S.A.
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Re: GURPS Prime Directive
Good catch.
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09-03-2019, 03:59 AM | #22 | ||||
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Join Date: Aug 2004
Location: Sumter, SC
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Re: GURPS Prime Directive
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Also if a book says GURPS Fourth edition right on the cover it should not be referring back to the third edition Tech scale ala "For example, in this game’s universe, transporter technology is common at TL9, but the standard GURPS definition is TL15 (matter transmission)." As stated before there is no "TL15" in the GURPS 4e Tech Level system and GURPS 4e Ultra Tech puts matter transmission at TL10^ which as mentioned before means it could technically occur in any TL. Heck The Fly (1958) had TL7^ matter transmission. Instead of having that statement which refers to the wrong version of GURPS have "For example, in this game’s universe, transporter technology is common at TL9 which under standard GURPS is TL9^." See how simple it is once you use the 4e Tech level system rather then trying to hold on like grim death to a GURPS tech level system effectively abandoned some 15 years ago that only keeps existing via 3e books like GURPS Atomic Horror? Quote:
"An extremely rough correlation can be forced between Tech Stages and Level. Tech Stage 0 is equivalent to Tech Level 6, and TS 1 is approximately TL7. Stages 2 and 3 could be compared to TL8, though the GURPS Tech Level does not account for allotropic iron as a power source.[" All that would be needed to change that to be comparable with 4e would be "An extremely rough correlation can be forced between Tech Stages and Level. Tech Stage 0 is equivalent to Tech Level 6 and, because the transistor wasn't invented in the Lensman universe and allotropic iron as a power source is superscience TS 1 is approximately TL(6+1)^ with Stages 2 and 3 equating to TL(6+2)^. Note there is a lot of split technology with huge leaps due to superscience. For example going from being unable to cure infantile paralysis (TL6) to full regeneration (TL6^) in on Tech Stage. The GURPS wiki used what little existed in the book and generated a quick and dirty conversion chart between Tech Stages and 4e GURPS Tech Levels. Quote:
To use a very old saying that in the case of the subject matter here comes off as a very very very bad pun "It's not rocket science." Not directly but the original SFU material directly referenced the Enterprise's five year mission but that was back in the Task Force Games days so I don't know if that part is still in the timeline due to the license.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 09-03-2019 at 04:45 AM. |
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09-03-2019, 09:08 AM | #23 |
Join Date: Aug 2019
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Re: GURPS Prime Directive
Mark, if you tell me what is incorrect on pagination, I'll fix it. I'm slightly dyslexic especially with numbers, so it would be easy for me to make mistakes there.
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09-03-2019, 09:25 AM | #24 |
Join Date: Aug 2019
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Re: GURPS Prime Directive
First of all, I know you wanted the tech levels to be different. However, GURPS plainly says we can create our own. The SFU clearly diverged from the tech levels in GURPS 4e in the 1960s. Up until that point, I used GURPS 4e.
From TL7 to TL8, we cover the time period from 1951-about 2050. That is two tech levels for 100 years. Then we still have over 200 years of technology to cover. Tech levels 15 and 16 are what the people in the SFU think they can do and dream about doing. The rest (six tech levels for two hundred years) help define what the people in this universe can and cannot do without TL penalties. If some one from the TOS era tried to work on an Early Years ships found abandoned, the GM needs to know what sort of penalties to apply. If they find a space probe launched in the 20th century, there are penalties (-5 to be precise) to working on it. I stand by that decision. However, nothing prevents you from ignoring it. I promise not to beam in, snatch your books (or tablets) out of your hands and tell you that you are doing it wrong. The main goal is for you to have fun. I think you can with this book. Last edited by Jean_Sexton; 09-03-2019 at 12:03 PM. |
09-03-2019, 09:33 AM | #25 | |
Join Date: Aug 2019
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Re: GURPS Prime Directive
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Your coffee would be boiling: Heating Inanimate Objects: Phasers can be used to heat inanimate objects. This is done on the Stun-1 setting. (Repeating phasers may not be used for this purpose.) A one-foot-diameter rock would have its surface heated to about 500° Fahrenheit. The heat will last about 30 minutes, less if the wind is blowing. Phasers can blow up: The damage is resolved as concussion damage equivalent to the number of charges remaining in the weapon times 1d. I did try to make this mirror what was seen on TOS and was consistent with the SFU. |
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09-03-2019, 09:37 AM | #26 |
Join Date: Aug 2019
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Re: GURPS Prime Directive
Since we never used them, they are now outside our contract.
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09-03-2019, 09:56 AM | #27 |
Join Date: Aug 2019
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Re: GURPS Prime Directive
So you know what problems have been found and corrected. Some were apparently caused when I PDFed it from Word. The TOC error was apparently my dyslexia kicking in again. :( The Arcturians have flip-flopped from not having night vision to having it. I decided to match GURPS Federation. These have been corrected and will be accurate in the print version and PDF version when reports stop trickling in.
Jean p. 52 Yitlians. Right justify the point level. JES 8/30/2019 p. 47 Arcturians. Add: Advantages: Night Vision 5 [5]. Change point total to 40. JES 8/30/2019 p. 46 Note that the Mynieni cost is correct here. GURPS Feds is incorrect. Advantages: Extra Arms 10 (Short, No physical attack) [20] is correct. 10*10=100 -50%+-50% becomes -80% by the modifiers limit. JES 8/30/2018 p. 51 Hilidarians. Put disadvantages in alphabetical order. JES 8/30/2019 p. 20 As the UFP had no hostile neighbors in the coreward direction, it began a massive program of exploration in that region in Y125. Furthermore, although most of the millions of stars within the territorial borders of the UFP had been surveyed, only a handful had received detailed exploration and study, and UFP also began more intense efforts to map out its own “internal” territories. This could be clearer. The part from "d UFP also began more intense efforts to map out its own “internal” territories." reads awarkdly. Maybe replace "UFP also began" with "a", end the sentance with "began" Ryan J Opel. 8/31/2019 EDITED: Furthermore, although most of the millions of stars within the territorial borders of the UFP had been surveyed, only a handful had received detailed exploration and study. Thus the UFP also began more intense efforts to map out its own “internal” territories. +++ P. 25 Top of column 2 "As pilot characters are still limited to the standard number of points for your campaign (e.g., 125), the" seems to belong after the 3rd line in the 1st column. Right after (See Chapter 8.) Ryan J Opel. 8/31/2019 EDIT: Somehow the text had gotten corrupted. That paragraph is fixed. +++ P 26 The last line of the damage table bled over to page 27. Ryan J Opel. 8/31/2019 EDITED: Fixed. An extra carriage return crept in much earlier. And it was tricky with boxed text leading off the page. By Ryan Opel (Ryan) on Saturday, August 31, 2019 - 03:16 am: Edit p. 43 2nd column, 1st para, that end has an extra carriage return, splitting the sentance. Ryan J Opel. 8/31/2019 EDITED: Fixed. Reported elsewhere: p. 325 Correct GURPS Starships to be GURPS Spaceships. 8/31/2019 Tom Vallejos FIXED. +++ p. 3 Using SFB and FC for Space Combat in Table of Contents page is incorrect. Says pg 291 but should be 299. Edward Pellaeon 9/2/2019 p. 254. The reference to GURPS TL15 should be TL9^. From the SJG Forum 9/2/2019 Last edited by Jean_Sexton; 09-03-2019 at 12:04 PM. |
09-03-2019, 10:21 AM | #28 | |
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Re: GURPS Prime Directive
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Going back to my Newcomen vs Watt steam engine example they are both TL5 but there would be familiarity penalties going from one to the other and likely more then the -2 the Basic Set suggests. For a more extreme real world example compare the Speaking Mutoscope aka Kinetoscope TL(5+1) with the Sound on Film method (TL6). These two things many have been both TL6 but the were radically different from one another that the familiarity penalty going from one to the other would be ridiculous. Yet the very early sound films used some form of Kinetoscope including The Jazz Singer (1927) while the first attempt at the sound on film method, Phonofilm (1919-1929), was turned into Cinephone which was used for Steamboat Willie (1928). Kinetoscope, which had been kicking around in one form or another since 1900, quickly died after that effectively becoming a "dead end" divergent technology. As for the time a TL covers you can have a lot of Kinetoscope like developments - useful but something better came among at that TL and the original innovation became a "dead end" divergent technology. I should mention that per "Space Seed" TOS Earth had Hibernation Chambers (TL9) in the 1990s. Of course once warp drive became available Hibernation Chambers even though they are in the GURPS standard TL scale also became a "dead end" technology. Heck, in "The Devil In The Dark" Scotty remarks that he hadn't even seen a PXK pergium reactor in 20 years. Even Spock calls it antiquated.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 09-03-2019 at 10:46 AM. |
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09-03-2019, 10:39 AM | #29 |
Join Date: Aug 2004
Location: Seattle, WA
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Re: GURPS Prime Directive
I just want to take a moment to thank Jean for being on the forums and listening to everyone's feedback. It ain't easy writing a GURPS book, much less one kinda-based on a tv show everyone is incredibly passionate about.
That said, I still think the phasers should be fixed to look more like Ultra-Tech blasters :-) |
09-03-2019, 11:00 AM | #30 | |
Join Date: Feb 2007
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Re: GURPS Prime Directive
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