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Old 06-12-2019, 06:56 PM   #101
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Default Re: Bio-tech related Quirks and Perks

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Apparently Bats have the best immume system of all mammals. you could have scenario were the designers used the bats immune system but didnt figure in that bats also carry and transmit diseases that they show no ill effects from they end up being a typhoid mary.
Discovering that you (the PC) are a "Typhoid Mary" and the biotec corporation that created you now needs to kill you and destroy all trace of you or be destroyed by lawsuits would make and epic suspense scenario.
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Old 06-12-2019, 06:57 PM   #102
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Leg Tendons in some species of birds become ossified over time any parahuman that includes Bird DNA like a Syrinx or feathers could include this as defect that might not be noticed until adulthood resulting in reduced mobility.
Good one. And tricky to deal with medically.
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Old 07-07-2019, 08:35 AM   #103
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Default Re: Bio-tech related Quirks and Perks

Some quirks and perks might be built into a bioroid either to make them more tractable or passive. Pheromones are unlikely for certain mammals can imprint on a scent. Some scientists think that species that mate for life are cases of this.

A pleasure bioroid who is designed to fall for you, but otherwise acts as a normal person, would find an enthusiastic market.
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Old 07-30-2019, 06:57 PM   #104
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Default Re: Bio-tech related Quirks and Perks

How would having a cartilage skeleton like a shark work for a bioroid. What advantages and problems would you get.
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Old 07-30-2019, 08:16 PM   #105
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Default Re: Bio-tech related Quirks and Perks

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How would having a cartilage skeleton like a shark work for a bioroid. What advantages and problems would you get.
Probably poorly for large land animals, cartilage just isn't as strong as bone.
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Old 07-31-2019, 07:31 AM   #106
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Probably poorly for large land animals, cartilage just isn't as strong as bone.
And cartilage would make a poor skull. Still, cartilage is flexible and that came come in handy. Cartilage finger bones might explain higher manual dexterity in certain limited areas.
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Old 07-31-2019, 05:25 PM   #107
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Default Re: Bio-tech related Quirks and Perks

Echinoderms like sea cucumbers have catch collagen allowing them to rapidly, as in seconds to minutes, liquify their skeleton only to resolidify it usually to better wedge into hiding places.
That should work as a good rationale for inhuman levels of slow flexibility.
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Old 08-01-2019, 01:08 AM   #108
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Still, cartilage is flexible and that came come in handy. Cartilage finger bones might explain higher manual dexterity in certain limited areas.
You would lose a lot of grip strength without fairly rigid bones to act as levers.
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Old 08-04-2019, 07:43 PM   #109
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Default Re: Bio-tech related Quirks and Perks

I'm rereading a Heinlein novel, "Orphans of the Sky." What kind of perks would aid you in not becoming nauseous or dizzy in microgravity. I know most folks adapt quickly ( although "groundhog" in Heinlein's terms would be a nasty quirk) but how would instant or near instant adaptation be described as a Perk or Advantage. Myself I see it as a perk except in unusual campaigns.
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