05-20-2019, 03:47 PM | #771 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Why isn't GURPS as popular as the D20 system and games
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But if you watch the space around my stuff, steering game stores my way (or the way of Studio2, my distributor) would help put physical GURPSy product on shelves, hopefully alongside copies of the DFRPG box set reprint!
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05-21-2019, 04:35 AM | #772 |
Join Date: May 2010
Location: Alsea, OR
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Re: Why isn't GURPS as popular as the D20 system and games
Someone upthread claimed that universal systems need highly detailed and long skill lists...
The relative success of Savage Worlds with a skill list under 30 skills. And under 50 disads. It has around 80 advantages, but a lot of those are "X & Improved X" pairs; each such pair is really 1 advantage with two levels, Puts the list lower at around 60 discrete advantages. GURPS 3R Basic has about 80 advantages, with around half having multiple levels. It has around 90 disadvantages, again, most having multiple levels. And I'm estimating about 150 skills, not counting tech level nor parenthesized cluster breakouts. Savage Worlds has done several other things differently. Low granularity, broad skills without breakouts, a universal default rule... .... and a very inexpensive corebook. The Explorer's Edition was $9.95... and still is, in combined print and PDF, direct from PEG. Plus, the electronic allows one to turn off various layers. (It's still hard to read on my Kindle...) |
05-21-2019, 08:47 AM | #773 | |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Re: Why isn't GURPS as popular as the D20 system and games
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Savage Worlds is a very good for a particular sort of gameplay - fast and furious, as they put it. I've played it in that mode, quite successfully. I'm not sure how well it does as you veer away from that gameplay mode, which is why I've used GURPS for other things. GURPS lacks focus. I think that's what hurts it in this comparison. You can do anything with all the rules and traits available, but it takes a lot of work compared to just picking up, e.g., D&D for classic dungeon crawling, Savage Worlds for pulpy action, Call of Cthulhu for horror, or Fate for story-driven whatevers. But, as many, many people have said, GURPS is a toolkit more than an out of the box game. I think a serious problem with it is that the instruction manual for the toolkit is both a bit sparse and a bit skewed toward a certain style of gameplay - one that likes a lot of numbers on the character sheet and a verisimilitude born out of lots of details. I would like to see "instruction manuals" that presented GURPS' capability for playing with less detail and in different modes. Based on the posters here on the SJG forums, I don't think I'll see them. We're a self-selecting population, and many of the RPGers who prefer lighter character sheets and broader strokes have found that neither GURPS as talked about online nor the GURPS community online is a good fit for that. On the other hand, the forum's usual response to a problem with a game seems to be to add another rule or three, or refer someone to one of the many, many supplements (full of more rules) on Warehouse 23. I think GURPS is a really good system with a lot of fat layered on it. Sometimes I like the fat; sometimes I get so frustrated trying to figure out which particular trait applies to an in-play situation that I toss the whole things and grab a simpler system that functions just as well in-play. I just wish that second system was also GURPS. |
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05-21-2019, 02:53 PM | #774 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Why isn't GURPS as popular as the D20 system and games
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More "instruction manuals" for "different modes" just increases the feeling that GURPS has to be pre-chewed for you to use it. It doesn't, really. It can be intimidating, but it's still usable without being pre-packaged. |
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05-21-2019, 03:42 PM | #775 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Why isn't GURPS as popular as the D20 system and games
Here's the quick and dirty answer: GURPS isn't as popular as D&D because GURPS wasn't first.
Now, are there other factors? Sure. I think the people posting to this forum grossly underestimate how imposing GURPS is to new players because, by and large, you're familiar with the system through long exposure. Being able to post things like "GURPS really isn't complex once you wade through the dozens of advantages, disads, and skills" proves that. D&D 3.x had a decently large learning curve, too, but it benefited from an installed player base and a ruleset that didn't have to simulate four-color supers, gritty noir action, and high fantasy with nigh-immortal demigods and world-shaking spells all starting from the same premises. GURPS lays out all its cards right from the start and then leaves it up to the GM to tell players what they can and can't use. Does that mean I think D&D is better? No. I think it's a different enough game that trying to compare its merits to GURPS' is a fool's errand. And I don't think the relative merits of the two games have much, if anything, to do with their respective sales.
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
05-21-2019, 03:55 PM | #776 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Why isn't GURPS as popular as the D20 system and games
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05-21-2019, 04:36 PM | #777 |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Re: Why isn't GURPS as popular as the D20 system and games
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05-21-2019, 04:37 PM | #778 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Why isn't GURPS as popular as the D20 system and games
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05-21-2019, 06:13 PM | #779 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Why isn't GURPS as popular as the D20 system and games
Keep it on topic, please.
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
05-22-2019, 02:38 PM | #780 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Why isn't GURPS as popular as the D20 system and games
Quote:
This is also true of The Fantasy Trip, for what it's worth. And the d6 WEG Star Wars system. Fate Accelerated can be a bit weighty, but they did a nice job in streamlining it. Will your 3.X character be optimized for whatever 20th level build you want to achieve? No . . . but it's first level, and you can start play VERY fast. GURPS out of the Basic Set doesn't feel that way. There's no "quick start" version such as those that appear in (say) Pointless Looting and Slaying or (even better) Five Easy Pieces. And there's still the matter of GM-player interaction: "Can I take a blaster rifle?" "No, it's a fantasy game." "But it's in the book!" I exaggerate. Hyperbole. Ad absurdum. Even so: I can (and have) taken a complete newb and handed them Dragon Heresy or 5e and we're playing in minutes. I once had fifteen (!) players generate d6 Star Wars characters in less than an hour, and we were playing in full fine style right after that. GURPS isn't like that out of the box, and I say this as, I think, one of the louder proponents of the game.
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