Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

Reply
 
Thread Tools Display Modes
Old 08-08-2019, 08:27 PM   #1
TippetsTX
 
TippetsTX's Avatar
 
Join Date: Sep 2018
Location: North Texas
Default Leadership Talent

I've been reading thru some of the old threads where the removal of the old 'Followers' talents was being discussed. Some proposed replacing those with a new 'Leadership' talent, but I couldn't find a fully fleshed out proposal for the concept.

I don't have one either, but I have the beginning of an idea that takes it in another direction... what if the purpose of such a talent had nothing to do with gaining followers, but instead allowed the character to temporarily share or bestow the benefits from specific talents they have to others?
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos
TippetsTX is online now   Reply With Quote
Old 08-09-2019, 11:07 AM   #2
MikMod
 
Join Date: May 2019
Default Re: Leadership Talent

Quote:
Originally Posted by TippetsTX View Post
what if the purpose of such a talent ... allowed the character to temporarily share or bestow the benefits from specific talents they have to others?
Sounds like an excellent spell idea:

Borrow Skill: IQ 12, Enables the Wizard to shift a talent between two people temporarily. All participants must be touching at the moment of transfer. ST 3 to cast, plus 1 per turn.
MikMod is offline   Reply With Quote
Old 08-09-2019, 11:23 AM   #3
Skarg
 
Join Date: May 2015
Default Re: Leadership Talent

Spreading talent abilities is an interesting idea. I'd want to see specific examples of suggestions for how that might work or what the limits would be like.

I tend to think of Leadership mainly in terms of being able to be recognized and treated as a leader. People pay attention to you, are liable to:

* understand and do as you order or suggest, or as you would want them to do
* communicate things you want to know
* understand and align with your goals and methods
* not goof off, space out, do random things, steal stuff, etc
* not withhold information
* be loyal to you

That sort of thing.
Skarg is offline   Reply With Quote
Old 08-13-2019, 05:52 AM   #4
TippetsTX
 
TippetsTX's Avatar
 
Join Date: Sep 2018
Location: North Texas
Default Re: Leadership Talent

Quote:
Originally Posted by Skarg View Post
I tend to think of Leadership mainly in terms of being able to be recognized and treated as a leader. People pay attention to you...
While I agree with your definition, it's hard to abstract some of those aspects of 'leadership' into system mechanics.

TBH, my inspiration for the 'talent sharing' idea came from the familiar movie and TV trope where the hero inspires and trains a bunch of normal folks to stand up to an imminent threat... the 'battle preparation' montage from The Magnificent Seven, for example.
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos
TippetsTX is online now   Reply With Quote
Old 08-13-2019, 08:57 AM   #5
larsdangly
 
Join Date: Dec 2017
Default Re: Leadership Talent

I miss the old followers talents; I wish they'd included some variant of this.
larsdangly is offline   Reply With Quote
Old 08-15-2019, 12:37 PM   #6
Skarg
 
Join Date: May 2015
Default Re: Leadership Talent

The old Followers talents might be house-rulable, if someone can figure out a way to refine them in a way they like.

The main problem, it seems to me, other than them standing out as "not really how it would really work" was that the mechanic was too simple in a way that looked massively abusable and so put a huge burden on the GM to figure out what the actual limits were and apply them in spite of what the rules said.

i.e. The rules say you can target pretty much whoever you want, and make a plain IQ roll to convert any NPC into an auxiliary character of yours.

So, y'know, "Hi guildmaster, want to follow this 32-point starting charcter?" [rolls dice] "Looks like you do!" ... "Hi, other super-powerful NPCs, want to be my follower..." ... and even if the GM decides there are limits to who can be made a follower, he then has to come up with what the limits are to that leadership. What can followers be made to do? How generous and suicidal and blindly obedient will they be? All up to the GM to add sensible limits that aren't in the rules.

And a good GM can do it, but the rules don't give any guidance, and it's not a simple subject. I'd be interested to see people try to suggest/describe how they'd handle these.

For our part, we ended up just roleplaying it. We had LOTS of NPC "followers" or more accurately, comrades, companions, allies, friends, patrons, apprentices and proteges, as well as hirelings and less reliable hangers-on. We just handled it all with roleplaying and practically no one had the New Followers let alone the Monster Followers talents.
Skarg is offline   Reply With Quote
Old 08-16-2019, 05:53 AM   #7
Chris Rice
 
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
Default Re: Leadership Talent

Quote:
Originally Posted by larsdangly View Post
I miss the old followers talents; I wish they'd included some variant of this.
If you miss them, just put them back in. They certainly add another gamey element to play, which might be a good thing depending on your style of play.
Chris Rice is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:34 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.