05-12-2019, 07:17 PM | #761 |
Join Date: Apr 2005
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Re: Why isn't GURPS as popular as the D20 system and games
Personally, I think tangible books are more helpful in getting players into the hobby. I most prefer the publishers who'll bundle the pdf and physical book in the same deal, that way I have the book when I want it and the PDF when that's easier. I've got multiple flash drives of PDFs for various games and I rarely look at them casually.
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05-12-2019, 08:13 PM | #762 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Why isn't GURPS as popular as the D20 system and games
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05-12-2019, 08:17 PM | #763 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Why isn't GURPS as popular as the D20 system and games
There's a difference between "I prefer physical books" and "PDFs aren't real books".
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05-12-2019, 08:42 PM | #764 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Why isn't GURPS as popular as the D20 system and games
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We simply cant rely on the current market being the same as the old market. Yes but the poster that started that tangent already issued his clarification.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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05-15-2019, 09:54 PM | #765 | |
Join Date: May 2010
Location: Alsea, OR
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Re: Why isn't GURPS as popular as the D20 system and games
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As for other formats... Tables are not well supported by ePub nor by the Kindle Creator app. Essentially, the only reliable table is two column. Fine for single output of die-roll input. Not fine for many types of table. Given that large format devices are expensive, and PDF of letter size is almost unreadable on a 7" kindle oasis... you can zoom in, but navigating it is a pain. SJG's product being optimized for POD on letter makes adoption for digital-only users harder. |
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05-17-2019, 12:14 PM | #766 | |
Join Date: Jul 2006
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Re: Why isn't GURPS as popular as the D20 system and games
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I will glad to offer specifics if folks are interested. |
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05-17-2019, 12:29 PM | #767 |
Join Date: Jul 2006
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Re: Why isn't GURPS as popular as the D20 system and games
It not a either or situation anymore thanks to Print on Demand. But the economics and reach of PoD are such that it may not work for SJ Games as means of distribution for new books.
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05-17-2019, 02:13 PM | #768 |
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Why isn't GURPS as popular as the D20 system and games
The only GURPS book I've seen on a shelf in years (not counting consignment) has been GURPS Zombies at my FLGS. They have one, lonely, copy of it, and no other GURPS books.
Most of the people I introduce to GURPS is through self-printed copies of GURPS Lite, and usually not at an FLGS. Or, it's through me talking about it, and pointing them to Warehouse 23 to get their own copy of Lite. If they're interested, I'll usually loan them one of my dead-tree versions of Characters to look over, or, I'll just sit with them, help them make a character, and they'll play. Usually picking up their own copies of the Basic Set either from Warehouse 23, Drive Thru, or even Amazon. As this is happening more and more over Discord, it's usually me looking at my PDFs on monitor two while I'm talking with them and building their character on monitor one. I haven't played face-to-face with my group in a couple of years. And there's one member of my gaming group I haven't met, in person, yet. We talk over Discord and play through TableTop Simulator. There was a time when I would buy dead-tree versions of the Basic Set for my players, so they'd have the books. Me, I prefer just having to lug around my laptop as opposed to 75lbs of gaming books. Now, if we could just get an on-line product like D&D Beyond for GURPS, I'd be ecstatic. |
05-18-2019, 05:00 AM | #769 |
Join Date: Apr 2005
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Re: Why isn't GURPS as popular as the D20 system and games
I have the first printing (with the awful binding) of Basic, which I bring along with UltraTech to our Space game -- dead tree is easy to pass around, and doesn't add in the distraction of -- oh look I have mail, when I look at my computer. (I had to stop bringing my laptop to games -- I found myself easy distracted during any down time.)
But back to the question. This week's Ken and Robin Talk About Stuff touches on some of it in its discussion of skill lists, and why some Gumshoe products go into finer detail for some things than others. GURPS, aspiring to be generic, has to have a huge, detailed list of skills and modifiers. Which is great, but it creates point sinks to have all of the skills needed to be competent in various technical areas, which may be unimportant to the campaign. To paraphrase Robin, if the campaign is about a bunch of forensic occult investigators, then everyone needs differentiated forensic, social, and magic skill because that's what they do all the time in session, the diversity offers niche protection, and it gives good roleplaying moments. Mundane combat skills, in that campaign, might be rarely used. If, however, you've got the forensics guy on the kick-ass modern anti-vampire special ops team, the setting needs detailed combat skills, but forensics could be a single skill or a Bang! skill. GURPS isn't well designed (or at least doesn't explain well) how to telescope the skill tree for a campaign. |
05-18-2019, 10:11 AM | #770 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Why isn't GURPS as popular as the D20 system and games
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opinion, popularity |
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