02-10-2014, 07:40 PM | #11 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Point costs, defaults, incompetence, high attributes, and disatvantages
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Why not an Attribute Substition Perk (IQ-based Driving based on DX)? Although really the problem seems to be that DX is too high if 1 point in Driving gives an undesirable level of still. Also can you please not strip the attribution and quouted post links when you quote me? Thanks. |
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02-10-2014, 08:12 PM | #12 |
Join Date: Aug 2004
Location: Cockeysville, MD
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Re: Point costs, defaults, incompetence, high attributes, and disatvantages
As a bit of warning: DX 18 is near superhuman level of reflexes.
I feel that if you have a concept of a character that is not "skilled" at driving or guns, then you are bound to find other skills that will come up and be at a much higher default than you would expect. At this level most average DX skills are going to DEFAULT to 13, meaning that your character succeeds at DX based tasks that she's never been trained for, 84% of the time! Just as an example, assuming you don't already have these skills or another skill that they could default from, your character has: Throwing @ 15 (95.4%) Flamethrower and Sewing @ 14 (90.7%) Riding(any) and Stealth @ 13 (83.8%) Pickpocket @ 12 (74.1%) ...and can type 70 words per minute If you are fine with that then go ahead and roll with it, but I would be real careful before committing to such a concept (and point investment). Each level of DX could have been 5+ more skill levels in areas you actually are trained in. |
02-10-2014, 08:51 PM | #13 | |
Banned
Join Date: Apr 2008
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Re: Point costs, defaults, incompetence, high attributes, and disatvantages
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02-10-2014, 10:01 PM | #14 | |
Join Date: Nov 2008
Location: Augsburg, Germany
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Re: Point costs, defaults, incompetence, high attributes, and disatvantages
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Edit: May be NSFW for some people, but I'll take any number of pin-up girls as long as there are no swastikas. Last edited by trans; 02-11-2014 at 06:38 AM. |
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02-10-2014, 10:05 PM | #15 | ||
Join Date: Apr 2006
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Re: Point costs, defaults, incompetence, high attributes, and disatvantages
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(Technically RAW allows attributes up to 20 for normal humans, but realistically the peak is about 15; higher than that and you get into cinematic territory.) Quote:
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02-10-2014, 10:10 PM | #16 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Point costs, defaults, incompetence, high attributes, and disatvantages
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02-10-2014, 10:39 PM | #17 |
Join Date: Nov 2004
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Re: Point costs, defaults, incompetence, high attributes, and disatvantages
What is the in-character justification for this? A person who's got superhuman or near-superhuman reflexes, and is familiar with the operation of an automobile in general, should be able to handle it very, very well; that comes with having that kind of reflexes. What is it about the character that makes them so very, very bad at driving (and shooting)?
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02-10-2014, 11:00 PM | #18 |
Join Date: Dec 2009
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Re: Point costs, defaults, incompetence, high attributes, and disatvantages
A part of the problem with driving is that it can be seen as a totally IQ/per based skill instead of a DX-skill. Good driving is anticipating on the traffic and correctly estimating distances and speeds. Only a small part of it is turning the steering wheel correctly and bass pedal. I don't think a olympic gymnasiast with a driver's license is automatically a good driver.
I know there are counterarguments but you might want to house-rule driving into an IQ-based or per-based skill. That would solve your driving problem. |
02-10-2014, 11:02 PM | #19 | |||||
Join Date: Jun 2006
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Re: Point costs, defaults, incompetence, high attributes, and disatvantages
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__________________
-- MA Lloyd Last edited by malloyd; 02-10-2014 at 11:05 PM. |
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02-10-2014, 11:05 PM | #20 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Point costs, defaults, incompetence, high attributes, and disatvantages
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Tags |
costing, incompetence, new disadvantages, secret, wealth levels |
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