11-03-2013, 08:30 AM | #71 |
Join Date: May 2008
Location: CA
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Re: Power-Ups for RPM?
Here's a little perk that might be interesting:
Natural Charmer - You are a natural at making charms and do not suffer any penalties from lacking a workspace kit. 1 point. Though with the set-up/packing time, it might be more fair to make that 10 points and add the following as the perk: Natural Charmer (Improvised) - You are a natural at making charms and, when working with no workspace kit, you act as if you had an improvised workspace; when working with an improvised workspace, you are at no penalty. 1 point. |
11-03-2013, 11:52 AM | #72 |
Join Date: Aug 2008
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Re: Power-Ups for RPM?
I might call the first one only 3 points, thinking about it. It's basically an Accessory perk with enough Signature Gear to buy a basic workspace kit (2 points worth at TL 3). You could even make this a leveled perk:
Level 1: Basic Kit [3] Level 2: Good Kit [8] Level 3: Fine Kit [29] The only annoying thing about this approach is that the point value of the traits varies by TL because an average month's pay does not scale with starting cash between TLs.
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11-03-2013, 12:02 PM | #73 | |
Join Date: May 2008
Location: CA
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Re: Power-Ups for RPM?
Quote:
I wouldn't make it give a bonus; if I wanted that, I'd probably just user Higher Purpose (Charm Maker), Natural Caster (Charms Only, -x%) or something. |
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11-03-2013, 12:24 PM | #74 | |
Join Date: Aug 2008
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Re: Power-Ups for RPM?
Quote:
That makes sense; I was just pointing out other possible applications. Sometimes they turn out to be something.
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11-03-2013, 02:25 PM | #75 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Power-Ups for RPM?
Quote:
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11-03-2013, 03:11 PM | #76 |
Join Date: May 2008
Location: CA
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Re: Power-Ups for RPM?
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11-03-2013, 03:16 PM | #77 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Power-Ups for RPM?
I'd consider going off those two. One lets you perform surgery without the subject bleeding or even cutting their skin. I'd sat that a perk that lets you ignore the -5 penalty for improvised workspace (and reduces the -10 penalty, to -5 for no workspace) is easily worth a perk (at most).
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11-03-2013, 03:30 PM | #78 | |
Join Date: May 2008
Location: CA
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Re: Power-Ups for RPM?
Quote:
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11-03-2013, 03:35 PM | #79 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Power-Ups for RPM?
Quote:
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11-04-2017, 08:10 PM | #80 |
Join Date: Oct 2015
Location: New England
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Re: Power-Ups for RPM?
What might a reasonable cost for an advantage--let's call it Mana Conductor--that allows one to gather twice the normal energy from each gathering roll?
Compartmentalized Mind would allow two gatherings per turn, each with their own separate rolls and thus chances for quirks and botches, so, at first glance, one might think Mana Conductor should cost more than Compartmentalized Mind. But Compartmentalized Mind is not so limited in what it can be used for than Mana Conductor is. This suggests that Mana Conductor might reasonably cost less. And yet, it would be a mighty advantage to possess. |
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ritual path magic, rpm |
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