03-18-2016, 03:37 PM | #41 | |
Join Date: Aug 2004
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Re: GURPS Powers: The Weird
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At least, so goes the reasoning. Personally, I can't help feeling that we're getting back into GURPS 3e's “different costs for high traits, depending on how you buy them”, instead of “it costs what it costs”. This is why I want Template Toolkit 2 soon. |
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03-18-2016, 03:52 PM | #42 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Powers: The Weird
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Whether its an Unusual Background, Special Exercises perk or Cosmic enhancement it can easily be added or removed based on setting and individual campaign.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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03-18-2016, 03:58 PM | #44 |
Banned
Join Date: Aug 2004
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Re: GURPS Powers: The Weird
Why do you need to pay for an enhancement to buy one trait a normal human can't buy: High Manual Dexterity 5+, but not for another trait a normal human can't buy: Diffuse?
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03-18-2016, 04:00 PM | #45 | |
Banned
Join Date: Aug 2004
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Re: GURPS Powers: The Weird
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03-18-2016, 04:13 PM | #46 |
Join Date: Aug 2004
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Re: GURPS Powers: The Weird
Who says they don't? The thing is, Exotic and Supernatural Advantages are either unleveled or, if they have levels, even the first level is out of bounds for normal humans. So for all we know, a third of the cost of Diffuse is a “normal humans can't take this, but you can” surcharge.
And then there are Unusual Backgrounds, which are explicitly “you get to buy traits that the campaign's everyman can't”. |
03-18-2016, 04:26 PM | #47 | |
Banned
Join Date: Aug 2004
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Re: GURPS Powers: The Weird
The costs given in the book we are discussing that is the title of this thread.
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Bush Robots can buy High Manual Dexterity 10 cheaper because it is part of their racial template. Humans pay more for High Manual Dexterity 10 because it is not part of their racial template. Humans can buy diffuse, with an implied built in extra cost because it is not part of their racial template. Nanoswarms have diffuse as part of their racial template, therefore they shouldn't have to pay the implied built in extra cost. What is the the implied built in cost of diffuse that beings for which it is part of their racial template doesn't have to pay? Last edited by NineDaysDead; 03-18-2016 at 04:30 PM. |
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03-18-2016, 04:45 PM | #48 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Powers: The Weird
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HMD is available but capped. So you could uncap it by GM Fiat, a UB or Special Exercises perk, or Cosmic Rules Exception. Since its a stat block for an Ability Bill chose the latter. We can easily choose to use it or not and refigure the cost if needed for a particular setting.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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03-18-2016, 04:47 PM | #49 | |
Banned
Join Date: Aug 2004
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Re: GURPS Powers: The Weird
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03-18-2016, 04:49 PM | #50 | |
Banned
Join Date: Aug 2004
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Re: GURPS Powers: The Weird
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Tags |
powers, the weird |
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