Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-21-2015, 11:15 AM   #31
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: Femme Fu

Quote:
Originally Posted by Kromm View Post
I'm fairly sure, given the similarity of the movements, that this would extend to unarmed combat. Indeed, we have a kung fu class between two of our advanced tango classes at the studio, and the students of one often observe the other. Many times, the kung fu master and tango professor have pointed out the major similarities in grounding, balance, rapid stepping, etc., not to mention the kicks.
While true for katas and dancing, actual combat is different in that you'll have an opponent; whose goal it is restrict your options, take advantage of your weaknesses and actively maneuver you into positions you wish you weren't in.

A skilled dancer will not generally have to step somewhere they don't want or move in a way that doesn't suit their footwear*. While their footwear might theoretically limit some steps, that doesn't matter if their current set doesn't involve them.

In combat, though, situations that limit a character's options generally come with a mechanical penalty. Holding a large shield doesn't magically make cuts with your sword less accurate or powerful, but because you are limited to a much smaller subset of possible attacks while using the shield for defence, GURPS simulates it with a penalty to attack rolls.

I'm fine with characters dancing better in heels than bare feet if they trained that way, but I question whether it's realistically possible to do combat footwork as well while wearing footwear that is very poorly adapted to athletic endeavours on many kinds of terrain, given that footwork in real combat is inherently not predictable.

That doesn't make High-Heeled Heroine a bad Perk. Many games operate, implicitly or explicitly, on a premise that stylish heroism is equally or even more effective than boring pragmatism.

But in a realistic setting, I would, as I noted above, not allow characters to learn how to Dodge and Parry equally well while wearing stiletto heels as they could do in more pragmatic footwear.

I consider this the same principle as not letting realistic PCs buy traits that allow them to race equally well in a family sedan as in a purpose-built Formula 1 car. Some equipment is just better for a given task and some equipment is just worse.

*Which, after all, they chose for the dance in question.
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is offline   Reply With Quote
Old 08-21-2015, 11:17 AM   #32
jason taylor
 
jason taylor's Avatar
 
Join Date: Aug 2005
Location: Portland, Oregon
Default Re: Femme Fu

Quote:
Originally Posted by Kromm View Post
You train as you fight and fight as you train. I find it quite plausible that a person who trains in combat boots, cowboy boots, high heels, sandals, sneakers, or any other footwear that real-life people manage to function in for 16+ hours a day will – after hundreds of hours spent finding their balance in that gear, and learning to find its advantages and compensate for its disadvantages – be at her best when wearing that footwear.

This is true for dance, which isn't always done on perfect floors with perfect shoes – not if you're a pro. Some excellent tangueras dance in heels on not just wooden floors and smooth concrete, but also tiled floors and even cobbled streets. Some of the best younger tangueros prefer athletic shoes (the same ones used for B-boying), despite the grippy rubber. These are the people you see performing flashy demos at malls, in the street, and so on. They're actually not as good at their fancy footwork when wearing the wrong footwear; women used to heels are at a disadvantage in flats, and men used to grip find suede or leather far too slippery.

I'm fairly sure, given the similarity of the movements, that this would extend to unarmed combat. Indeed, we have a kung fu class between two of our advanced tango classes at the studio, and the students of one often observe the other. Many times, the kung fu master and tango professor have pointed out the major similarities in grounding, balance, rapid stepping, etc., not to mention the kicks.

I'd go with the premise that everybody gets familiarity with one broad set of training garments for free and can buy familiarity with others as a perk. You can have heels for free and be penalized in flats, or vice versa – or you can pay a point to be good in both. And heavy boots would be a separate thing again. If we're being hyper-realistic, the same would go for tight-fitting vs. loose garments. All this goes equally for dance, fighting, sports, and almost anything else, though a few familiarities might be specific to the activity; e.g., gi vs. no-gi for grappling.
Tight fitting might be better to fight in. Loose could probably conceal more things and that may be more of a priority for a Secret Agent Woman.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison
jason taylor is offline   Reply With Quote
Old 08-21-2015, 11:23 AM   #33
Wavefunction
 
Wavefunction's Avatar
 
Join Date: Jul 2013
Default Re: Femme Fu

Quote:
Originally Posted by wellspring View Post
My one critique is the number of Perks. It's adequate, but I think you'll want more so the player will have some choices. I'd drop Extreme Sexual Dimorphism. It might or might not be appropriate to the character, but it isn't something you'd learn in a dojo. At best you'd have to go under the knife. You've already accounted for the appearance requirement.
There are certainly options for additional Perks, I just didn't want too many, but as this has morphed into a more extensive style I could certainly throw them in.

Quote:
Originally Posted by wellspring View Post
Perhaps you could move Sexy Pose to the core style. For other perks, you could add: Acrobatic Kicks, Ground Guard, Improvised Weapons (David's right about the high heels), Sure Footed (Crowds), and Standard Operating Procedure (Hair and Makeup).
I listed Sexy Pose as optional since it's not a style perk, I fully expect all stylists to have it, but since it's not related to combat I didn't include it in the style proper. I didn't add Acrobatic Kicks mainly because I've never been clear on what the advantage of them is when you've actually got a Skill that covers kicking, but it's thematically appropriate, so I'll add it. Ground Guard is definitely added, Improvised Weapons (Feminine) seems reasonable to cover all appropriate weapons. I'm not sure what the intention of Sure-Footed (Crowds) is? Instead of SOP I'll probably add Shtick (Immaculate) to the optional traits list.

Quote:
Originally Posted by wellspring View Post
Getting even more cinematic, don't forget Trademark Moves and Teamwork for sexy operator teams (and if you're going for that kind of game, each player should have to buy Teamwork, plus each take a different trademark move, in keeping with the genre), and sexy Combat Shticks. Perhaps also Permit (Night Life), granting you backstage passes, invitations to major social events, and the right to cut the line to enter exclusive nightclubs.
Trademark Move is appropriate, Teamwork gets optional status. Not sure what to do with regards to sexy Combat Shticks, any suggestions? Permit (Nigh Life) is definitely going to the character this is designed for, but probably doesn't belong in the style.

Quote:
Originally Posted by wellspring View Post
If you don't mind, I'd like to steal this idea. I'm starting a campaign in the next month or two and at least two of my female players will go nuts when they see this.
Feel free, that's usually what I intend when I post something on the forums. :)
Wavefunction is offline   Reply With Quote
Old 08-21-2015, 01:25 PM   #34
smurf
Banned
 
Join Date: Jun 2005
Location: Bristol
Default Re: Femme Fu

Other tricks could be:

Push Back Kick
Immovable Stance

Blocking with purse/bag/serving tray

I may look at this again for my Ninja Geisha School.
smurf is offline   Reply With Quote
Old 08-21-2015, 02:22 PM   #35
Mailanka
 
Mailanka's Avatar
 
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
Default Re: Femme Fu

Quote:
Originally Posted by Kromm View Post
This is true for dance, which isn't always done on perfect floors with perfect shoes – not if you're a pro. Some excellent tangueras dance in heels on not just wooden floors and smooth concrete, but also tiled floors and even cobbled streets. Some of the best younger tangueros prefer athletic shoes (the same ones used for B-boying), despite the grippy rubber. These are the people you see performing flashy demos at malls, in the street, and so on. They're actually not as good at their fancy footwork when wearing the wrong footwear; women used to heels are at a disadvantage in flats, and men used to grip find suede or leather far too slippery.
Short guys can learn to play basketball, but the olympic basketball team is awfully tall.

Yes, you can learn to overcome the disadvantages inherent in things. Or you can use things that aren't inherently disadvantageous. Heels aren't really ideal combat wear for a variety of reasons. You can learn to gain some advantage from them, but there's a reason the military doesn't issue combat heels, and there's a reason there's quite a business selling suede-soled shoes to dancers, and it's not because people are crazy.

Tango is a special case because it was developed for dancing on streets in leather soles. You can dance on suede on wood (and I do), but that wasn't its original intent. It was a street dance, a poor-man's dance, that didn't catch on among the Buenos Aires elite until Paris thought it was hip and cool. And there are certainly other dances like that (as Evileeyore pointed out , "It depends on the dance"), but by and large, certain things tend to be inherently advantageous for a reason.

Can you kick butt in high heels? I expect so. But I wouldn't hang up the combat boots just yet...
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars.
Mailanka is offline   Reply With Quote
Old 08-21-2015, 02:32 PM   #36
Kalzazz
 
Join Date: Feb 2009
Default Re: Femme Fu

I remember training to fight in tennis shoes and a T-shirt and soft athletic pants on grass

Despite the intended fighting apparel being heavy, heavily starched cotton shirt, pants and tactical boots on concrete
Kalzazz is online now   Reply With Quote
Old 08-21-2015, 03:26 PM   #37
roguebfl
Dog of Lysdexics
 
roguebfl's Avatar
 
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: Femme Fu

Quote:
Originally Posted by Kromm View Post
This is true for dance, which isn't always done on perfect floors with perfect shoes – not if you're a pro. Some excellent tangueras dance in heels on not just wooden floors and smooth concrete, but also tiled floors and even cobbled streets. Some of the best younger tangueros prefer athletic shoes (the same ones used for B-boying), despite the grippy rubber. These are the people you see performing flashy demos at malls, in the street, and so on. They're actually not as good at their fancy footwork when wearing the wrong footwear; women used to heels are at a disadvantage in flats, and men used to grip find suede or leather far too slippery.
and to ad a kicker to that from the Femme issue
http://www.reelclassics.com/Actresse...r-article2.htm

Quote:
Originally Posted by Frank and Ernest
Sure he[Fred Astaire] was great, but don't forget that Ginger Rogers did everything he did, ...backwards and in high heels.
__________________
Rogue the Bronze Firelizard
Gerald Grenier, Jr. Hail Eris!
Rogue's Weyr
roguebfl is offline   Reply With Quote
Old 08-21-2015, 04:09 PM   #38
NineDaysDead
Banned
 
NineDaysDead's Avatar
 
Join Date: Aug 2004
Default Re: Femme Fu

Quote:
Originally Posted by roguebfl View Post
and to ad a kicker to that from the Femme issue
http://www.reelclassics.com/Actresse...r-article2.htm
Did you miss Post 19?
NineDaysDead is offline   Reply With Quote
Old 08-21-2015, 04:13 PM   #39
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Femme Fu

Quote:
Originally Posted by Mailanka View Post
And there are certainly other dances like that (as Evileeyore pointed out , "It depends on the dance"), but by and large, certain things tend to be inherently advantageous for a reason.
For instance you own't be Line or Tap dancing in high heels, they're completely unsuited for it. Same with break dancing. And while you could do some Square Dances in high heels, you aren't gonna Hoedown in 'em.
evileeyore is offline   Reply With Quote
Old 08-21-2015, 05:15 PM   #40
roguebfl
Dog of Lysdexics
 
roguebfl's Avatar
 
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: Femme Fu

Quote:
Originally Posted by NineDaysDead View Post
Did you miss Post 19?
apparently I did
__________________
Rogue the Bronze Firelizard
Gerald Grenier, Jr. Hail Eris!
Rogue's Weyr
roguebfl is offline   Reply With Quote
Reply

Tags
martial arts, martial arts style


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:46 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.