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Old 01-19-2005, 04:52 AM   #1
DrTemp
 
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Default Magic 4e: Cure Insanity?

Well, the Relieve Madness spell tells us that for permanent cure of a mental disad, one should use the Cure Insanity spell.

Unfortunately, that one does not exist. A mistake by the author, or did I overlook anything?
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Old 01-19-2005, 05:36 AM   #2
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Default Re: Magic 4e: Cure Insanity?

From the errata:

"Strike the sentence "For permanent relief, use Cure Insanity." from Relieve Madness."
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Old 01-19-2005, 05:37 AM   #3
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Default Re: Magic 4e: Cure Insanity?

Quote:
Originally Posted by RelFexive
From the errata:

"Strike the sentence "For permanent relief, use Cure Insanity." from Relieve Madness."
Ah. Thanks.

Never mind, then. :-)
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Old 03-21-2019, 05:44 PM   #4
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Default Re: Magic 4e: Cure Insanity?

Yeah, I'm rezzing this thread...


So, is there an official reason Cure Insanity was struck from Magic 4e? Or was this a simple oversight?
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Old 03-21-2019, 08:59 PM   #5
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Default Re: Magic 4e: Cure Insanity?

Quote:
Originally Posted by evileeyore View Post
Yeah, I'm rezzing this thread...

So, is there an official reason Cure Insanity was struck from Magic 4e? Or was this a simple oversight?
I think it's fairly obvious that this (and Cure Addiction, from the same page of Grimoire) didn't make it because it involves a buying off a disadvantage. This is something that various GMs do differently and SJG has long resisted settling on "official" mechanics for. I suspect if Restoration hadn't been in the rules since forever, it wouldn't have made it either.
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Old 03-21-2019, 09:33 PM   #6
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Default Re: Magic 4e: Cure Insanity?

That, and "Cure Insanity" isn't even something in the source material barring the kind of "insanity" that is the product of demonic possession or evil spells. When mundane insanity is cured by supernatural force majeure it tends to require direct celestial intervention.

Or this: https://youtu.be/kdIxSdhsUgs?t=121

And half the time that petrifies, banishes or outright kills the target.

Last edited by David Johnston2; 03-22-2019 at 01:23 AM.
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Old 03-21-2019, 09:40 PM   #7
Fred Brackin
 
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Default Re: Magic 4e: Cure Insanity?

Quote:
Originally Posted by malloyd View Post
I suspect if Restoration hadn't been in the rules since forever, it wouldn't have made it either.
No, with game mechanics that can disable PCs for inconvenient and/or impractical periods of time a game emchanic to re-able them is required. If anything Restoration should be easier.

Insanities that result from Demonic possession and similar probably yield to Remove Curse.
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Old 03-21-2019, 10:53 PM   #8
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Default Re: Magic 4e: Cure Insanity?

Quote:
Originally Posted by malloyd View Post
I think it's fairly obvious that this (and Cure Addiction, from the same page of Grimoire) didn't make it because it involves a buying off a disadvantage.
I disagree, considering the number of ways to just give enemies Disadvantages in spells, and the various other Disad removing spells, Restoration, Remove Curse, Permanent Possession, Exchange Bodies, Dispel Possession, Stone to Flesh, Great Wish, Cure Disease, Restore Memory, Regeneration, Youth, Resurrection...
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