05-23-2012, 12:58 PM | #1 |
Join Date: Feb 2005
Location: Berkeley, CA
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Does this make sense as a Snatcher modifier? And what percent, if so?
"Super-Shopping" (+X%)
The items you snatch don't come from just anywhere -- they come from a store, and you have to pay for them. However, such items are automatically Permanent (which is why this is an advantage). Unless otherwise limited, the storekeeper will accept any currency a normal store would accept, but will not accept exchanges; all sales are final, and the IQ roll to successfully snatch an object is the same as the roll that would be required to find the object when shopping at a major city in the character's home culture (price modifiers for relative TL may apply). Various limitations: Expensive: the shopkeeper charges high rates: -5% for x2, -10% for x5, -15% per x10, and an additional -15% per added x10. Special Currency: varies. You have to pay in some sort of special currency. This ranges from -5% if it's a currency you would be likely to carry anyway to -25% for a currency where you have to make a special effort to get more of it. Independent Income Only: -25%. You can't spend cash; instead, you have a monthly credit line equal to the amount of independent income you dedicate to the advantage. |
05-23-2012, 01:05 PM | #2 |
Join Date: May 2008
Location: CA
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Re: Does this make sense as a Snatcher modifier? And what percent, if so?
Even with the 'base' modifier, this sounds a lot more like a limitation than an enhancement. Probably a -50% limitation or so.
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05-23-2012, 01:08 PM | #3 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Does this make sense as a Snatcher modifier? And what percent, if so?
I would be tempted to reverse the advantage into some kind of limited ally with special abilities to port his shop near you.
Like some vendors in W.O.W.
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05-23-2012, 01:35 PM | #5 |
Join Date: Sep 2008
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Re: Does this make sense as a Snatcher modifier? And what percent, if so?
Seems like there are two parts to this enhancement.
The first is the fact that the item is permanent. Statting it up separately that's worth +n% The second is the limitation that you have to buy these things, instead of stealing them. If there is, indeed, a limitation where you must own the object already, I'd call this half of that limitation, for -m% The composite, which is the enhancement you actually want, is +(n-m)% |
05-23-2012, 01:58 PM | #6 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Does this make sense as a Snatcher modifier? And what percent, if so?
Quote:
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05-23-2012, 02:41 PM | #7 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Does this make sense as a Snatcher modifier? And what percent, if so?
Permanent's not necessary for that, though it does let you accumulate it faster in more cases.
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05-23-2012, 06:40 PM | #8 | |
Join Date: Aug 2007
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Re: Does this make sense as a Snatcher modifier? And what percent, if so?
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The fact that the first bag of $20 bills you Snatched vanishes when you Snatch the second sack is not really inconvenient to anyone whose morals allow them to summon bags of $20 bills out of thin air in the first place. Unless maybe they don't move around enough. The Modifier people are thinking of is probably Recall and it's -25%. Not really that close as it isn't Permenent and is stated as being incompatible with Permanent. Recal only works to summon one item you own and can't summon another until you send the first one back. If you were limiting yourself to small items that you plausiably could recently have bought this looks more like Gizmo (costs $) than Snatcher. I don't really see a good precedent and dislike I personally dislike the Permenent mod for Snatcher so much that my ow House Rules would be very far from the RAW.
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Fred Brackin |
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05-23-2012, 08:37 PM | #9 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Does this make sense as a Snatcher modifier? And what percent, if so?
Gismo might actually be a good idea if your not going to be doing too many a session. I would require Cosmic, probably +50% to let you buy something then and there.
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05-23-2012, 08:51 PM | #10 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Does this make sense as a Snatcher modifier? And what percent, if so?
Gizmos already have the never found until "activated", don't they? The buying snatching part is just story background explanation.
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