12-09-2009, 02:48 PM | #21 |
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Re: Left 4 Dead Zombies
Giving them Berserk and Hard to Subdue should keep them going even after having a few holes in them.
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12-09-2009, 03:00 PM | #22 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Left 4 Dead Zombies
Unless you're a bad shot, one hit to the head or two to the torso with nearly any weapon in the game will drop a common infected for good – in GURPS terms, taking it from full HP to -HP, where Fragile (Unnatural) kicks in. Most second-tier weapons can drop commons in a single shot (e.g., military sniper rifle anywhere, full automatic shotgun blast to center of mass). I've played hundreds of hours of these games in all difficulty levels, using all the weapons . . . I've never seen a zombie take three, four, or more hits except from somebody who had bad aim and wasn't actually hitting at all, or who was using a shotgun and aiming half the blast off-target.
Compare the survivors, who at any difficulty but Expert can sustain several direct hits from any weapon, even two contact explosions from an M79, and not fall down. In Expert, they're as vulnerable as commons but not more vulnerable. I don't really think commons need to be super-tough. The special infected are notably tough – especially the charger, witch, and (particularly!) tank.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
12-09-2009, 03:03 PM | #23 | ||
Join Date: Dec 2006
Location: Houston
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Re: Left 4 Dead Zombies
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Nymdok |
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12-09-2009, 03:11 PM | #24 | |
Join Date: Dec 2006
Location: Houston
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Re: Left 4 Dead Zombies
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As a reference, the common zombies have a basic move of 5-7 so far which gives each of my players 2 pretty good chances at headshots wiht their current skills. http://forums.sjgames.com/showpost.php?p=855076&postcount=3 Berserk and HTK/HTS for the Tank and Witch seem like fine ideas though! Nymdok |
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12-09-2009, 03:16 PM | #25 | |
Join Date: Dec 2006
Location: Houston
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Re: Left 4 Dead Zombies
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Mechanics and GURPS considerations are my first concern, but for posterity and the love of Zombie killing, I dont have a problem with those other factors being listed here. Nymdok |
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12-09-2009, 03:16 PM | #26 | |
Join Date: Oct 2009
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Re: Left 4 Dead Zombies
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As for how tough the Survivors are, that's what I mean when I say 'game-balance' issues; in addition to the kind of hilarious amount of punishment they can soak, Survivors can have cars literally dropped on them and only be 'knocked down'. Also, the two can't really be compared because of that; Infected die for reals when they're shot, but Survivors get two mulligans unless it was a fall-related death. EDIT: I noticed you mentioned Charger; just a suggestion for it, if you add it; would Super-Effort be enough to logicize the limited-but-real-fast running time? I'm not familiar with the rule, but from what I've heard it works for spurts of intense exertion. Also, about the shotgun-to-the-center-of-mass thing; I think GURPS includes the gut as part of the torso, which was what I meant, but otherwise yeah, I think you're right, the shotgun does kill one-hit to the center of mass. Last edited by Ubiquitous; 12-09-2009 at 03:23 PM. |
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12-09-2009, 03:21 PM | #27 | |
Join Date: Dec 2006
Location: Houston
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Re: Left 4 Dead Zombies
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Nymdok |
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12-09-2009, 03:24 PM | #28 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Left 4 Dead Zombies
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I think a good rule would be for commons to have HP equal to about 1/5 the damage from a single 7.62mm round, or maybe 5 HP. That would explain how 7d could roll about 25 damage, take the first 5 HP down to -5, pass through with 20 damage left, and so on. It fits with my success rate against lines of commons. It also means you'll need about three pellets to hit from a shotgun, which is why you might require two blasts if you don't "roll well" (read: don't hit center of mass). If 5 HP comes with ST 5, you have a good explanation for why ST 9-looking Rochelle or Zoey can shove four of them away at once. :P It also explains why even on Expert, it takes five hits to knock you down and several times as many to truly kill you, even with the zombies doing All-Out Attack (Strong) all the time. On Advanced it takes 20, and on Normal it takes 50! The horde's purpose isn't to kill you, but to hide special infected and force you to waste ammo, get out of position, have your gun unloaded, etc. when the specials attack.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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12-09-2009, 03:26 PM | #29 | |
Join Date: Oct 2009
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Re: Left 4 Dead Zombies
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Also, you might consider giving them lots of FP, because they don't seem to stop sprinting until it or something else dies. That, and a lot of strenuous effort like hauling themselves up by their arms up three stories. EDIT: Hey Kromm, we could play a game of L4D2 together, compare ballistics analysis, what's say? Also whoa, sorry, didn't see you post. Last edited by Ubiquitous; 12-09-2009 at 03:38 PM. |
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12-09-2009, 04:02 PM | #30 |
Join Date: Dec 2005
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Re: Left 4 Dead Zombies
My advice would be to ignore some of the gameplay artifice required by the game and go for the in-setting logic. Survivors aren't actually bulletproof, for instance- it's just that realistic gunshot wounds would make the game nigh-impossible to complete.
The big question is whether or not you're going to use "Realism Mode"/L4D2 as the baseline or not. In that case, common infected are a lot tougher and can clearly withstand tremendous amounts of pain (I mean I've shot open their stomachs and they still chase me with their entrails hanging out), requiring a headshot (or, oddly, the magnum) to drop quickly. How to model that in GURPS, I have no idea- the resistance to body shots in Realism Mode doesn't necessarily reflect any kind of superhuman toughness outside of resistance to pain/shock, just that in the game the infected eventually bleeding to death isn't really a consideration. |
Tags |
left 4 dead, zombie, zombies |
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