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Old 06-12-2008, 09:57 AM   #1
Kal
 
Join Date: May 2008
Default Free Running?

Hi all. I'm looking for a way for one of my playter's characters to get the hobby/skill of Free Running. We only have the basic set, and so far she's got Acrobatics, Jumping and Running. I was wondering if there is a talent or advantage or something that would grant her a bonus on those skills for Free Running?

Any advice would be great

Cheers

Kal

PS Its a modern cinematic campaign.
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Old 06-12-2008, 10:01 AM   #2
younglorax
 
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Default Re: Free Running?

Perfect Balance gives a bonus to Acrobatics. If you wanted, it seems reasonable to have a 5-point Talent that includes Jumping and Acrobatics (and Aerobatics, for thoroughness' sake).. not sure if there's anything else that fits into that category, though.

Also, this very recent thread asked exactly the same question.
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Old 06-12-2008, 10:24 AM   #3
Kal
 
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Default Re: Free Running?

Cheers for the link :)

Kal
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Old 06-12-2008, 10:47 AM   #4
RedMattis
 
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Default Re: Free Running?

I'd allow a technique to buy of the penalties for doing that kind of improvised acrobatics in an unfamiliar area. ...probably two or three levels in a realistic campaign, and five or six in a cinematic one.
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Old 06-12-2008, 11:17 AM   #5
whswhs
 
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Default Re: Free Running?

Quote:
Originally Posted by Kal
Hi all. I'm looking for a way for one of my playter's characters to get the hobby/skill of Free Running. We only have the basic set, and so far she's got Acrobatics, Jumping and Running. I was wondering if there is a talent or advantage or something that would grant her a bonus on those skills for Free Running?
I would suggest writing it up as a martial art, with a style familiarity and techniques. After all, there's no reason that structure has to be limited to combat styles.

Bill Stoddard
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Old 06-12-2008, 11:24 AM   #6
Peter Knutsen
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Default Re: Free Running?

Quote:
Originally Posted by whswhs
I would suggest writing it up as a martial art, with a style familiarity and techniques. After all, there's no reason that structure has to be limited to combat styles.

Bill Stoddard
Parkour is by far the most obvious candidate non-combat sports activity to be included in GURPS Martial Arts, and I consider it a serious mistake that Kromm decided not to.
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Old 06-12-2008, 11:47 AM   #7
vicky_molokh
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Default Re: Free Running?

Quote:
Originally Posted by Peter Knutsen
Parkour is by far the most obvious candidate non-combat sports activity to be included in GURPS Martial Arts, and I consider it a serious mistake that Kromm decided not to.
Just wait till he and TKD publishes some Streetfighting PDF.
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Old 06-12-2008, 12:32 PM   #8
Peter Knutsen
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Default Re: Free Running?

Quote:
Originally Posted by Molokh
Just wait till he and TKD publishes some Streetfighting PDF.
Why would Parkour be in a Martial Arts supplement about street fighting?
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Old 06-12-2008, 12:40 PM   #9
vicky_molokh
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Default Re: Free Running?

Quote:
Originally Posted by Peter Knutsen
Why would Parkour be in a Martial Arts supplement about street fighting?
Because it's, you know, like, sooo urban.
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Old 06-12-2008, 12:41 PM   #10
Kromm
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Default Re: Free Running?

Quote:
Originally Posted by Peter Knutsen

Why would Parkour be in a Martial Arts supplement about street fighting?
Why would PK be in Martial Arts or its supplements at all?! It isn't a martial art, and in fact has nothing to do with fighting. It belongs in some putative GURPS Sports or GURPS Urban Culture PDF if it belongs anywhere. Using "serious mistake" to describe not putting totally unnecessary and unrelated content in a book is, to me, the serious mistake.
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