11-26-2016, 06:22 AM | #11 | |
Join Date: Aug 2007
Location: Vermont, USA
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Re: Harmonizing Obscure, Chameleon, Invisibility, Silence
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For example, Penetrate Obscurement 1 (vision) would make someone with Invisibility visible to the user but still -9 to see (almost impossible to see or target). |
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11-26-2016, 09:11 AM | #12 |
Join Date: Jun 2007
Location: Southern New Hampshire
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Re: Harmonizing Obscure, Chameleon, Invisibility, Silence
Another thing to keep in mind is the tool box nature of GURPS. When I am creating a campaign, I decide what's available and what's not. Invisibility and Obscure might not be options, while Chameleon and Silence might be.
I do agree that Chameleons and Silence are over priced for the bonuses they give though. And holy crap invisibility is over priced compared to Obscure. Yikes. So... even if I'm picking and choosing, I guess I'd probably house rule some stuff here. I'm running mostly sci fi instead of powers campaigns, so I hadn't really looked at these. |
11-26-2016, 09:40 AM | #13 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Harmonizing Obscure, Chameleon, Invisibility, Silence
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11-26-2016, 02:24 PM | #14 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Harmonizing Obscure, Chameleon, Invisibility, Silence
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And actually the other thread got me to thinking Penetrating Vision should counter Obscure (Vision) for its range. At lest for most special effects. At this point my only issue with getting rid of Invisibility in favor of a modified Obscure is that it is a common power and simple as written.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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11-26-2016, 03:41 PM | #15 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Harmonizing Obscure, Chameleon, Invisibility, Silence
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11-26-2016, 03:54 PM | #16 | |
Join Date: Jun 2013
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Re: Harmonizing Obscure, Chameleon, Invisibility, Silence
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With that in mind, I'll change my earlier suggestion. Negating the penalty of Obscure 10 is [5] for Vision, [3] for Hearing, [2] for Taste/Smell or Touch, negating the lack of of the sense is worth twice this by itself. If the trait also applies to naturally occurring Obscure-like effects (smoke, darkness, etc), double the cost (the above progression is actually 5-2.5-1.75). Optionally, you must completely negate Obscure 10 before you can buy the trait that negates lack of the sense, but I wouldn't require this - a character who is at -5 in total darkness seems a like a perfectly legitimate character concept to me. |
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04-23-2019, 04:10 PM | #17 |
Join Date: Sep 2017
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Re: Harmonizing Obscure, Chameleon, Invisibility, Silence
Do you think it would make sense to just lower the cost of silence to 3 or 4?
4 still is somewhat overpriced because is still better to raise stealth. 3 is fine, at least to me. |
04-23-2019, 06:21 PM | #18 | ||
Join Date: Aug 2004
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Re: Harmonizing Obscure, Chameleon, Invisibility, Silence
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There never was. Heh, Twitter humor :) |
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04-23-2019, 09:18 PM | #19 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Harmonizing Obscure, Chameleon, Invisibility, Silence
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The Players seemed receptive to this pricing... but no one played a Thief so it never showed up anyway. |
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04-24-2019, 10:17 AM | #20 |
Join Date: Aug 2004
Location: Nashville, TN
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Re: Harmonizing Obscure, Chameleon, Invisibility, Silence
FWIW, this is an enhancement to Chameleon that I proposed some time back which harmonizes Chameleon and Invisibility. Just for another data point. :)
If Invisibility were described as +6 to stealth when moving and +12 to stealth when standing still (instead of a flat +9), then it would be essentially equivalent to Chameleon 6. However, Invisibility needs to add switchable -- invisibility isn't switchable by default, but chameleon is. Chameleon 5 per level Misdirecting: Even when you are successfully spotted by an opponent, your ability makes your precise location hard to determine. All opponent's to-hit rolls are -1 / level of Chameleon. +50%. A maximum of 5 levels of this advantage can be purchased; Chameleon 6 with Misdirecting is equivalent to Invisibility with the switchable enhancement.
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chameleon, invisibility, obscure, silence |
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